Planescape: Torment


This series of LEGO customs was made on a whim. I had just finished playing the great PC RPG game set in the bizarre Dungeons & Dragons world of Planescape known as Planescape - Torment. Then, when I was in my LEGO room, I began fiddling with pieces and putting together some of the characters. Finally I just decided to finish them all and put them on my website. You may not have heard of Planescape Torment, because, although the critics loved the game and it got high praise in most all of its reviews, it received a disappointingly low number of sales. Still, it is sort of a cult classic, and it's a great game and truly an unforgettable experience to play!


The Nameless One is the main character of Planescape Torment, the guy you play as. He is an immortal who reawakens every time he dies. You awaken after one such incident with no memory of who you are or where you are, and that is how the game begins. As you can see, he's not a very handsome guy. Since he has been through a lot of battles, he has plenty of scars all over his grey flesh. He's powerful too, and not the sort of guy you'd want to meet in a dark alley.


Morte is basically your humorous sidekick, the first person to join your party and the one person you should never, ever kick out. Yes, he's a floating skull with eyeballs. No, he's not a demi-lich. In fact, he's a fighter, with no magical attacks and only his teeth to fight with. He's surprisingly effective, however, especially with his ability to unleash his wide vocabulary of curses at an enemy, thus causing them to attack him melee out of pure rage. Very useful against wizards... He is simple as a LEGO, of course.


Dak'kon is a fighter/mage and a very good one. You should definitely keep him around, especially if you're planning to become a mage yourself, so that he can train you. He is a Githzerai, a race of plane-walking people from the plane of Limbo, and he is a Zerth. He is a very stoic and lawful warrior who wields the Karach Blade, an ancient sword forged from chaos matter that reacts to his will and emotions, changing shape and color. It will cease to exist if taken from him. Strangely enough, he never uses the big axe thing on his back.


Annah is a slimy street urchin. She's a fighter/thief who dual-wields punch-daggers. She's also a tiefling, meaning that she has some demonic blood in her veins. This demon blood causes her to have pale skin, red hair, a tail sprouting from her rump, and a chaotic bad attitude. I made her tail out of an elephant tusk, in case you're wondering. If you look at it from this angle, it looks good, but from the back you can see the odd way it's attached.


One of the most interesting characters in the game, Fall-from-Grace is a succubus: a female demon born on the plane of the Abyss that uses its beauty to tempt mortals into sins of passion. However, she has "fallen from grace" and become a rather "good" succubus, giving up her evil nature in favor of a conservative life of knowledge-seeking and adventure. She is a cleric of no particular faith who refuses to use weapons. Nevertheless, she is very useful and one of my favorite characters. I simply used paper for her wings.


One of my favorite characters in the game, Ignus is an extremely powerful mage who devoted his magical research to spells that dealt with the element of fire. He concentrated on this one field so much that he became obsessed over it and lit an entire section of the city of Sigil ablaze... just to watch it burn. As punishment, the mage citizens of Sigil turned Ignus's body into a conduit to the Elemental Plane of Fire. But instead of consuming him... the flames joined with him! Thus he became one of the most powerful forces on the Planes. Unfortunately he's a pretty flat character, but being a bit of a "virtual" pyromaniac (as in, only in video games), I can't help but like him.


Nordom is a modron cube, a strange robotic construct that looks like a box with a face and arms, "born" in the plane of Mechanus. He certainly looks stupid, but he is rather funny and he does have his uses. After all, his four arms give him the ability to wield and fire two crossbows at once! That's prety cool if you ask me. Nordom was also one of the most fun customs to build, and I absolutely love the way my LEGO turned out... besides the feet anyway.


Vhailor is a ghost in a suit of armor, kept alive only by his undying will, his desire to spread law and justice, with no mercy, throughout the planes. He is a Mercykiller, and one tough fighter with a big axe. He was one of the first LEGO customs I built, thanks to the fact that I didn't have to do that much. His helmet was one of the Black Knight helmets with bat wings, but I cut off the bat wings and shaved off part of the back so that the helmet would fit on the big UFO shoulder pauldrons. No, his eyes don't really glow - sorry.

Here are some images of my various LEGO minifig characters from Planescape Torment doing battle with a group of skeleton warriors. You fight plenty of undead being in the game, so I thought skeletons would be good enemies for some battle scenes.


Ignus, Vhailor, and Dak'kon


Annah, Morte, Fall-from-Grace (casting a spell), and The Nameless One.


And, finally, Nordom.