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This series of LEGO customs was made on a whim. I had just
finished playing the great PC RPG game set in the bizarre Dungeons &
Dragons world of Planescape known
as Planescape - Torment. Then, when I was in my LEGO room, I began
fiddling with pieces and putting together some of the characters.
Finally I just decided to finish them all and put them on my
website. You may not have heard of Planescape Torment, because,
although the critics loved the game and it got high praise in most
all of its reviews, it received a disappointingly low number of
sales. Still, it is sort of a cult classic, and it's a great game
and truly an unforgettable experience to play!
 
 
The Nameless One is the main character of Planescape
Torment, the guy you play as. He is an immortal who reawakens
every time he dies. You awaken after one such incident with no
memory of who you are or where you are, and that is how the game
begins. As you can see, he's not a very handsome guy. Since he
has been through a lot of battles, he has plenty of scars all
over his grey flesh. He's powerful too, and not the sort of guy
you'd want to meet in a dark alley.
 
Morte is basically your humorous sidekick, the first
person to join your party and the one person you should never,
ever kick out. Yes, he's a floating skull with eyeballs. No,
he's not a demi-lich. In fact, he's a fighter, with no magical
attacks and only his teeth to fight with. He's surprisingly
effective, however, especially with his ability to unleash his
wide vocabulary of curses at an enemy, thus causing them to
attack him melee out of pure rage. Very useful against
wizards... He is simple as a LEGO, of course.
 
Dak'kon is a fighter/mage and a very good one. You
should definitely keep him around, especially if you're planning
to become a mage yourself, so that he can train you. He is a
Githzerai, a race of plane-walking people from the plane of
Limbo, and he is a Zerth. He is a very stoic and lawful warrior who wields the Karach
Blade, an ancient sword forged from chaos matter that reacts to
his will and emotions, changing shape and color. It will cease
to exist if taken from him. Strangely enough, he never uses the
big axe thing on his back.
 
Annah is a slimy street urchin. She's a fighter/thief
who dual-wields punch-daggers. She's also a tiefling, meaning
that she has some demonic blood in her veins. This demon blood
causes her to have pale skin, red hair, a tail sprouting from
her rump, and a chaotic bad attitude. I made her tail out of an
elephant tusk, in case you're wondering. If you look at it from
this angle, it looks good, but from the back you can see the odd
way it's attached.
 
One of the most
interesting characters in the game, Fall-from-Grace is a
succubus: a female demon born on the plane of
the Abyss that uses its beauty to tempt mortals into sins of
passion. However, she has "fallen from grace" and become a rather "good"
succubus, giving up her evil nature in favor of a conservative life of
knowledge-seeking and adventure. She is a cleric of no particular faith
who refuses to use weapons. Nevertheless, she is very useful and one of
my favorite characters. I simply used paper for her wings.
 
One of my favorite characters in the game, Ignus is
an extremely powerful mage who devoted his magical research to
spells that dealt with the element of fire. He concentrated on
this one field so much that he became obsessed over it and lit
an entire section of the city of Sigil ablaze... just to watch
it burn. As punishment, the mage citizens of Sigil turned
Ignus's body into a conduit to the Elemental Plane of Fire. But
instead of consuming him... the flames joined with him! Thus he became
one of the most powerful forces on the Planes. Unfortunately he's a
pretty flat character, but being a bit of a "virtual" pyromaniac (as in,
only in video games), I can't help but like him.
 
Nordom is a modron cube, a strange robotic construct that
looks like a box with a face and arms, "born" in the plane of Mechanus. He certainly looks stupid, but he is rather funny
and he does have his uses. After all, his four arms give him the
ability to wield and fire two crossbows at once! That's prety
cool if you ask me. Nordom was also one of the most fun customs
to build, and I absolutely love the way my LEGO turned out...
besides the feet anyway.
 
Vhailor is a ghost in a suit of armor, kept alive
only by his undying will, his desire to spread law and justice,
with no mercy, throughout the planes. He is a Mercykiller, and
one tough fighter with a big axe. He was one of the first LEGO
customs I built, thanks to the fact that I didn't have to do
that much. His helmet was one of the Black Knight helmets with
bat wings, but I cut off the bat wings and shaved off part of
the back so that the helmet would fit on the big UFO shoulder
pauldrons. No, his eyes don't really glow - sorry. Here are some images of my various LEGO minifig characters
from Planescape Torment doing battle with a group of skeleton
warriors. You fight plenty of undead being in the game, so I
thought skeletons would be good enemies for some battle scenes.

Ignus, Vhailor, and Dak'kon

Annah, Morte, Fall-from-Grace (casting a spell), and
The Nameless One.

And, finally, Nordom.
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