A complete list of the fascinating cast of characters that can join you 
        on your adventures in Baldur's Gate II: Shadows of Amn and Throne of 
        Bhaal. In this guide, you'll read where you can find them, how good they 
        are, what quests are related to them, and how they will react to the 
    other characters, including you. Note that unlike in BG1, all of the characters will occasionally banter with unique dialogue, even if I did not note any special interactions on this page.
     1: Create new portraits for the character you wish to change, using the 
      normal BG2 portrait sizes (one large and one small). Now save them as 
      bitmaps. Unfortunately, the filenames in BG2 can be a bit more confusing 
      than the ones found in BG1. In order to help you, I've provided the 
      filenames of the Large and Small portrait files below each character's 
      portrait in this guide. Hope this helps!
      2: Once you're done, move these files into your game's OVERRIDE folder. That's all there is to 
      it! Next time you play, your new portrait should show up in place of their 
      old one! 
   
    
      
          
          NIMOENL.bmp 
          NIMOENS.bmp 
          Voiced by: Melissa Disney   | 
         IMOEN 
          Gender: Female 
          Race: Human 
          Class: Thief / Mage (Dual-classed) 
          Alignment: Neutral Good 
          Strength: 9 
          Dexterity: 18 
          Constitution: 16 
          Intelligence: 17 
          Wisdom: 11 
          Charisma: 16
          What I think of her: 
            Imoen is basically one of the main characters of the Baldur's Gate 
            series, and if this were a newer BioWare game like KotOR, Jade Empire, 
            or Mass Effect, they would probably just force you to drag her around 
            with you everywhere you go. Thankfully, it is not, so you can be rid of 
            her if you so desire. It 
            might be a good idea to keep her around during your first play-through 
            of the game, since she's pretty important to the story, but after that 
            you can feel free to play without her. Another interesting fact is that 
            I think Imoen will remain with you even if you are evil, despite being Neutral Good. 
          Where to find her: 
            She walks right up and joins your party as soon as the game begins. 
            However, she won't be with you for long (not yet, at least). So do not make her memorize any spell scrolls unless you just 
            want the XP from it, because you will lose her and any spells she 
            memorized once you leave the dungeon. Don't worry, you'll get her back 
            for keeps later, once you rescue her from Spellhold. Then you can make her memorize whatever you 
            like. 
          Side-Quests: 
            Just the main plot. 
             
            Interaction: 
            YOU: Imoen mostly interacts with you. She is like your guide throughout 
            the game, a sister that sticks with you through thick and thin, often 
            explaining things to you. 
            Sarevok: In Throne of Bhaal, Imoen can give up part of her soul to 
            resurrect Sarevok if you're too much of a chicken to do it yourself. She 
            won't like him much if you keep him in the party though. 
            Nalia: If you're crazy enough to keep two characters who are both female 
            human mage/thieves with you through the entire game and into Throne of 
            Bhaal, they will suddenly realize how much they have in common and 
            declare themselves "archmages" together.  | 
      
      
          
          NMINSCL.bmp 
          NMINSCS.bmp 
          Voiced by: Jim Cummings  | 
         MINSC 
          Gender: Male 
          Race: Human 
          Class: Ranger (can go berserk) 
          Alignment: Chaotic Good 
          Strength: 18/93 
          Dexterity: 16 
          Constitution: 16 
          Intelligence: 8 
          Wisdom: 6 
          Charisma: 9
          What I think of him: 
            Minsc is basically the most popular, enduring, and easily-recognizable 
            character in the entire Baldur's Gate series. He is a ranger who, strangely enough, can go 
            berserk, and his animal companion is a small hamster named Boo. He is also very strong. Because of all this, he is quite 
            useful, not to mention funny. 
          Where you find him: 
            He is trapped in a nearby cage when you first start the game. Provoke him, and he'll go berserk and break free. Then he will join your group. 
          Side-Quests: 
            None that I know of, but a little boy will talk to him in the Government 
            District of Athkatla and start the Umar Hills quest, which he will want 
            you to complete. It's not really related to him though. 
             
            Interaction: 
            Aerie: Since his "witch," Dynaheir, is dead, Minsc takes Aerie on as his 
            new one. After he accepts her as his witch to protect, he will go berserk if you 
            let her die during a battle. Watch out. 
            Edwin: Edwin sought Dynaheir's death in the first Baldur's Gate game, 
            and Minsc still hates him 
            for it. They will eventually come to blows if you keep them in the same 
            group. If you keep them together 
            long enough, however, Minsc has some funny comments to make after Edwin 
            gains his "nether scroll." 
            Jan: The silly little gnome has some of the funniest interactions with Minsc. He covets cuddly little Boo, and often tries to steal him. Of 
            course, Minsc doesn't like this.  | 
      
      
          
          NJAHEIRL.bmp 
          NJAHEIRS.bmp 
          Voiced by: Heidi Shannon   | 
         JAHEIRA 
          Gender: Female 
          Race: Half-Elf 
          Class: Fighter/Druid (Multi-Classed, can Raise Dead unlike most Druids) 
          Alignment: True Neutral 
          Strength: 15 
          Dexterity: 17 
          Constitution: 17 
          Intelligence: 10 
          Wisdom: 14 
          Charisma: 15
          What I think of her: 
            In the loathsome excuses for novelizations of the Baldur's Gate series 
            (I do NOT recommend reading them), Jaheira's husband Khalid ended up 
            dead, and the player fell in love with her. In BG2, this is possible in 
            the actual game. Her romance is one of the longest and most complex, but because of this, it is also very buggy and will sometimes break. Still, you can always keep her around if you need a 
            decent fighter with healing powers, as her extra ability to Raise Dead 
            ("Harper Call," unavailable to most druids) makes her almost as good as 
            a cleric. 
          Where you find her: 
            You'll pick up Jaheira in the cage right next to Minsc's. Just get the 
            key on the table in the room with the stone golem and open the door. 
            She'll talk to you and join. 
          Side-Quests: 
            Jaheira has a boatload of side-quests related to the Harpers and to your 
            romantic relationship with her (if you're male), perhaps more than any 
            other character in the game. First, when you are 
            ambushed by bandits in the streets of Athkatla, take the dying man to the docks like he wants. Then do the 
            quest for Xzar the mad wizard and the Harpers, also in the Docks. Later, you must rest 
            somewhere in the wilderness (outside Athkatla) and be attacked by 
            bandits. They will hold up Jaheira, but don't let them slit her throat. 
            Be heroic. Jaheira will be called away by a messenger soon afterwards. 
            Rest again and she will return in the night, telling you that she needs 
            to take you to the Harper Hold in the Docks again. Go there and be 
            interrogated. Then, when things go sour, start fighting. Once that's 
            over, go wander around in the wilderness again until you meet another 
            Harper. You will meet several more harpers like this until Jaheira 
            finally disappears one time when you rest. She leaves a note saying not 
            to follow her, but do it anyway. You'll find her in the Harper Hold 
            again, and you'll have to fight some more Harpers later. Then, finally, an 
            old Harper meets you and asks Jaheira if she thinks she did the right 
            thing by giving up her Harper heritage for the favor of a bhaalspawn 
            like you. She'll say yes, and he'll give her a Harper Pin. Now Jaheira is 
            free. If you ever think the 
            romance has ended because she left the party, enter this code in the 
            debug (cheat code menu, see my BG2 codes section) menu to get it running 
            again: CLUAConsole:SetGlobal("JaheiraRomanceActive", "GLOBALS", 1). If 
            you set it to 2, then you may miss some dialogue. But BE WARNED: this romance is 
            complicated, and messes up sometimes. In fact, I have never even gotten 
            it to work perfectly myself. You may wish to seek help on a support forum if it seems to have broken. 
             
            Interactions: 
            YOU: If you're a male human, elf, or half-elf, you may romance Jaheira. But the romance is very 
            complicated. See Side-Quests above. 
            Korgan: These two really hate each other, and their banter can be quite entertaining, as they are both skilled at insults. 
            Cernd: Jaheira is inferior to Cernd in druidic ranking, so she respects 
            him. 
            Nalia, Aerie, Edwin, Anomen, and Keldorn: Jaheira thinks they're all 
            fools, really. She puts them in her list of people to berate. Typical 
            Harper. 
            Haer'Dalis: Being both sharp of tongue, Haer'Dalis and Jaheira like to 
            match wits and spar with insults. I get the feeling that they actually 
            like each other, though they express it by trying to drive one another 
            crazy.  | 
      
      
          
          NYOSHIML.bmp 
          NYOSHIMS.bmp 
          Voiced by: Maurice LaMarche  | 
         YOSHIMO 
          Gender: Male 
          Race: Human 
          Class: Bounty Hunter (thief) 
          Alignment: True Neutral 
          Strength: 17 
          Dexterity: 18 
          Constitution: 16 
          Intelligence: 13 
          Wisdom: 10 
          Charisma: 14
          What I think of him: 
            Yoshimo is pretty cool. Once you get him, keep him for as long as you 
            can, at least on your first play through the game. He is the ONLY 
            pure-class thief, and the only one besides Jan that actually levels up 
            as a thief, and therefore he is VERY useful. He also has a lot of 
            information to say and has a role in the main story if you keep him 
            around. As a bounty hunter, his skill with traps is also quite useful. 
          Where to find him: 
            You'll get Yoshimo as soon as you use the portal to get to the second 
            level of Jon Irenicus's dunegon. You can't miss him. 
          Side-Quests: 
            As I said,
            Yoshimo has a lot to do with the main plot if you keep him around, which 
            I would recommend doing in at least your first play through the game. Also, the first time you visit the Docks, he'll 
            ask you to visit Renal Bloodscalp, which starts the quest to acquire the 
            thief stronghold. If you're a thief, you'll want to do this. Yoshimo 
            isn't necessary to complete it though. 
             
            Interactions: 
            YOU: Yoshimo isn't a love interest, but he practically takes the place 
            of Imoen for a while, giving you hints and tips and explaining things. 
            He knows much about Amn. 
            Haer'Dalis: The tiefling bard senses that something is amiss about 
            Yoshimo, and is very suspicious of him. Despite Yoshimo's best efforts 
            to make peace, they just don't get along very well. 
            Edwin: Yoshimo ridicules and teases Edwin, especially after he gets his 
            "Nether Scroll".  | 
      
      
          
          NAERIEL.bmp 
          NAERIES.bmp 
          Voiced by: Kath Soucie  | 
         AERIE 
          Gender: Female 
          Race: Winged Elf (an Avariel who lost her wings) 
          Class: Cleric / Mage (Multi-classed) 
          Alignment: Lawful Good 
          Strength: 10 
          Dexterity: 17 
          Constitution: 9 
          Intelligence: 16 
          Wisdom: 16 
          Charisma: 14
          What I think of her: 
            Aerie is the nicest party member you'll ever recruit. Naive and innocent, she's nice to just about everyone. She can romance a male human, elf, half-elf, or possibly gnome protagonist. Some players find her romance whiny and annoying, but at least she appreciates you from the beginning, unlike the other romances. Also, there is the potential for an entertaining love triangle if you have Haer'Dalis in the party. Even though she can be hard to use in combat, she is an interesting character to have around because of her high number of interactions with other characters. I highly recommend giving her a try, personally. 
          Where to find her: 
            Once you leave Jon Irenicus's dungeon at the beginning of the game, go 
            directly south and you'll find a large circus tent. The guard at the 
            front will tell you what's going on. Tell him you'll help, and he'll let 
            you inside. You'll find Aerie in the central domed building insdie, though she looks like an ogre 
            at first because of an illusion. At one side of the room are some 
            commoners that are actually orcs. Kill them and bring the sword they're 
            carrying to Aerie. She turns into an elf like she should be. Then you can ask 
            her to join your party. 
          Side-Quests: 
            If you keep Aerie around for long enough, she will be approached by a 
            gnome from the circus, who tells her that Quayle needs help. Go back to 
            the circus and talk to Quayle. He'll tell you that 
            a friend of his needs help. If you do what he says, it will eventually 
            lead to getting Haer'Dalis in your party. I think the reason that they 
            put this in here was so that you WOULD get him and experience the love 
            triangle. So get him to join, since the love triangle is kind of fun. 
            Also, here is a tip for Aerie's romance: definitely tell her that she 
            does NOT have to sleep with you until she is good and ready. If you 
            sleep with her too quickly, she will feel like you took advantage of 
            her, and the romance will end. In Throne of Bhaal, you can actually 
            have a child with her, although it's a rather awkward affair to say the 
            least (despite some funny commentary by the other party members). 
             
            Interactions: 
            YOU: Aerie is a romantic option for a male human, elf, half-elf, or possibly gnome. 
            Minsc: Minsc will eventually take Aerie on as his "witch" to replace 
            Dynahier, and he will then go berserk if you let her die in a fight. It 
            seems that a lot of NPCs really like Aerie. 
            Haer'Dalis: Haer'Dalis finds Aerie very attractive, and he will have a 
            full-blown romance with her. If she dies during their fling, he will 
            leave the party and turn hostile. If you love Aerie too, however, he 
            will eventually challenge you to a duel for her affections. Aerie will not like it if you choose to fight. 
            Cernd: If they have the right conversation before visiting the druid 
            grove, Cernd will give Aerie a tour of the place, though you may have 
            invoke this with the Ctrl+I code. 
            Anomen: If he fails his knight test and becomes Chaotic Neutral, Anomen 
            will grow to resent Aerie's goodness and innocence. He will try to hurt 
            her, and then she will become afraid of him, sometimes running away if 
            he gets too close. 
            Viconia and Korgan: These are the only two people that Aerie makes no 
            effort to pretend she likes. She hates and fears both of them, and they 
            do not work well together. She doesn't like drow and despises everything 
            about Korgan.  | 
      
      
          
          NNALIAL.bmp 
          NNALIAS.bmp 
          Voiced by: Grey DeLisle  | 
         NALIA 
          Gender: Female 
          Race: Human 
          Class: Thief / Mage (Dual-classed) 
          Alignment: Chaotic Good 
          Strength: 14 
          Dexterity: 18 
          Constitution: 16 
          Intelligence: 17 
          Wisdom: 9 
          Charisma: 13
          What I think of her: 
            Nalia is pretty useful if you want to grab a replacement for Imoen when 
            she gets captured by Irenicus. Why? Because Nalia is a human female 
            mage/thief EXACTLY like Imoen! This makes her quite useful if you're 
            playing a good character and Imoen is no longer available. Nalia also 
            has a lot to do with the De'Arnise Keep, the stronghold you can gain 
            possession of if you're a fighter-type character. 
          Where to find her: 
            Just go in the Copper Coronet tavern and she'll walk up  and ask 
            for your help. If you can't take her with you immediately, she'll wait 
            for you at her family's keep, which is added to your map. 
          Side-Quests: 
            She wants you to free the De'Arnise Keep, her castle, from a troll 
            invasion. If you're a fighter type of character (fighter, barbarian, or monk), you'll want to do this anyway, as Nalia 
            will then grant you command of the castle. A while 
            after you've done that, she'll be called off to attend her father's 
            funeral. Go to the Graveyard district and talk to everyone you meet at 
            the funeral. You will be approached by some foppish nobleman, Isaea 
            Roenall, who will threaten you and Nalia. Later, this noble will return 
            and have Nalia arrested. Some guy will walk up and suggest how you can 
            get her back. Go to the docks and find a guy named Barg standing around 
            in the street. Talk to him and get him to reveal who he's working for. 
            He'll tell you about Officer Dirth. Go to the Sea's Bounty, the nearby 
            tavern in the Docks District, and talk to Officer Dirth, who's standing 
            next to the bar. Kill him, and take the evidence off his 
            corpse. Next go to the Goverment District. Look on 
            your map for the building called the Roenall building. Go inside and 
            raid the place, taking everything. Then leave and go into the main 
            government building, which isn't far away, and talk to Corgeig Axehand, 
            showing him all your evidence. He'll let you have Nalia back. 
             
            Interactions: 
            Imoen: If you're crazy enough to keep two characters who are both female 
            human mage/thieves with you through the entire game and into Throne of 
            Bhaal, they will suddenly realize how much they have in common and 
            declare themselves "archmages" together. 
            Korgan and Jaheira: Both of these characters find Nalia rather pitiful 
            and will belittle her ambitions. 
            Anomen and Keldorn: Nalia has little respect for the Most Noble Order of 
            the Radiant Heart, which Anomen and Keldorn are members of. So they 
            don't get along.  | 
      
      
          
          NKORGANL.bmp 
          NKORGANS.bmp 
          Voiced by: Bill Martin  | 
         KORGAN 
          Gender: Male 
          Race: Dwarf 
          Class: Fighter (Berserker) 
          Alignment: Chaotic Evil 
          Strength: 18/77 
          Dexterity: 15 
          Constitution: 19 
          Intelligence: 12 
          Wisdom: 9 
          Charisma: 7
          What I think of him: 
            Korgan is one of my favorite characters. He is one of the best fighters 
            in the game and  is hilariously funny with his dirty mouth and bad 
            attitude. Just don't get too high of a reputation (18 or ablove) or he'll leave 
            permanently, being evil and all. 
          Where to find him: 
            Just go in the Copper Coronet tavern and talk to the dwarf in red and 
            black standing next to the little fighting ring at the front. He'll tell 
            you a long-winded tale and ask for your help. Tell him you would love to 
            help, and then he'll join. 
          Side-Quests: 
            Korgan wants you to find him the Book of Kaza, which is in a tomb in the 
            Graveyard district. Go there and enter the pyramid-shaped tomb at the 
            far right of the map. Once you're inside, go to the main spider-web area 
            in the middle of the tomb and head south. Korgan will tell you when you 
            find the right tomb. Enter and get ready for a fight. Watch for traps 
            and LOTS of undead. Eventually you'll reach the right tomb and Korgan 
            will tell you that it has been looted already. His former comrades 
            already took the book. Now leave the tomb and go to the Temple district 
            of Athkatla. Enter Pimlico's estate (look on your map to find it). 
            Korgan says that his former buddies beat you here as well. Go inside 
            anyway. Bring your character and Korgan into the bedroom containing the 
            dead nobleman. He'll say "It looks like me former comrades have painted 
            Pimlico's finery with his innards!" Raid the house and then leave and go 
            to the Slums. Climb the stairs to the roof of the Copper Coronet. Korgan 
            will spot his old buddies, Shagbag, Crazyface, and Scrooloose. Then the fight will start. Once you've killed them, Korgan 
            will express his gratitude and tell you to take the book and sell it for 
            your reward. 
          Interactions: 
            Jaheira: Korgan loves to argue with Jaheira, and the two of them hate 
            each other. It is amusing to keep them together in the same party. 
            Mazzy: Korgan finds himself attracted to Mazzy the halfling, and, even 
            though they are of totally opposite alignments, he tries to woo her. At 
            first she hates him, but eventually he has a surprising amount of 
            success. 
            Nalia and Aerie: Korgan hates weaklings, and Nalia and Aerie are both 
            weak and fragile. Nalia, however, can take his insults better than 
            Aerie. Aerie HATES him and doesn't mind telling you that you really need 
            to get rid of him. 
            Edwin and Viconia: It would seem that the game designers realized that 
            people would want to be evil and, therefore, want to have all the three 
            evil characters in their party. This is why Viconia, Edwin, and Korgan 
            will sometimes talk amongst themselves on occasion, like when you are 
            talking to the head deep gnome, Goldander, in the Underdark.  | 
      
      
          
          NANOMENL.bmp 
          NANOMENS.bmp 
          Voiced by: Rob Paulsen  | 
         ANOMEN 
          Gender: Male 
          Race: Human 
          Class: Fighter / Cleric (Dual-classed) 
          Alignment: Lawful Neutral (later Lawful Good or Chaotic Neutral) 
          Strength: 18/52 
          Dexterity: 10 
          Constitution: 16 
          Intelligence: 10 
          Wisdom: 12 (increases to 16 if he is knighted) 
          Charisma: 13
          What I think of him: 
            Anomen is a rather arrogant and annoying character, but for some reason 
            he is the only romance interest available if you're female. So if you're 
            playing a girl, you might as well pick him up for the conversation. At 
            first, he's a rather terrible cleric and a mediocre fighter, but it's 
            possible to improve him (see Side-Quests). 
          Where to find him: 
            Just go in the Copper Coronet tavern and walk straight north. You'll be 
            interrupted by an armored dude, which is him. He'll ask you if you're 
            good or evil. Answer good (even if you aren't) and he'll offer to join. 
          Side-Quests: 
            Keep Anomen around long enough, and some guy will walk up and tell him 
            his sister's been murdered. Go to the Government district and enter his 
            family home, the Delryn estate. His father is a real creep and tries to 
            convince him to get revenge for his sister. Here, the quest splits, so 
            I'll present both courses of action and their outcomes: 
          If you're a good guy, tell Anomen 
            that revenge is wrong, and stop him from doing it NO matter what! He 
            will ask you to talk to Bylanna in the main government 
            building, though it doesn't really solve anything. Even after this 
            disappointment, hold your ground and tell Anomen 
            not to seek vengeance. He will berate his father and leave. A few in-game days later, a guy will ask Anomen 
            to return to the Order of the Radiant Heart. Go to the Temple district 
            and enter the Radiant Heart building. Anomen will be judged by the 
            Order. If you convinced him NOT to get revenge, then he is knighted, 
            which changes his alignment to Lawful Good, increases his wisdom to 16, and 
            changes his name to Sir Anomen. He'll be more useful and less of a jerk 
            from now on. Then just talk to Sir Ryan Trawl and leave. This is also 
            the best course of action if you want to have the Anomen romance. If you 
            do, Anomen will later try to get revenge on his own. You have to follow 
            him to the big estate in the middle of the Bridge District and stop him, 
            telling him you love him and all that drivel. After that he'll be a 
            happy camper, and in Throne of Bhaal, he will ask you to marry him. 
          The 
            other course of action is, after speaking with his father, to help Anomen get his revenge. I don't 
            recommend doing it if you plan to keep him around for a considerable 
            length of the game, but it's fun to try if you're an evil character who 
            plans to replace him later. After telling him that revenge is the best course 
            of action, head to the Bridge District and enter the huge building in 
            the very center. After slaughtering everyone inside, return to Anomen's 
            father and tell him what you've done. Anomen doesn't seem entirely happy 
            with it, and rightfully so - when he is called back to the Order of the 
            Radiant Heart building in the Temple district to be knighted, he is 
            pronounced a FAILURE and does not recieve knighthood. His alignment changes 
            to Chaotic Neutral, making him even MORE of a jerk and leaving his 
            wisdom in the pits. 
             
            Interactions: 
            YOU: Anomen is the only female romantic option. If you're a female human, elf, or half-elf, grab 
            Anomen. Also, it's better to get him knighted. 
            Keldorn: The older paladin is Anomen's superior in the Order of the 
            Radiant Heart, but Ano doesn't show him much respect... though he will 
            apologize after he is knighted. 
            Aerie: If Anomen fails his test, he will try to hurt Aerie, resenting 
            her goodness and innocence. 
            Jan and Haer'Dalis: Anomen is purely Lawful, and both Jan and Haer'Dalis, 
            who are Chaotic Neutral, tease him and ridicule him. Jan's comments are 
            particularly funny. 
            Edwin: Anomen has some funny comments to make after Edwin gains his 
            "nether scroll."  | 
      
      
          
          NJANL.bmp 
          NJANS.bmp 
          Voiced by: Jack Roth  | 
         JAN 
          Gender: Male 
          Race: Gnome 
          Class: Thief / Mage (Illusionist) (Multi-classed) 
          Alignment: Chaotic Neutral 
          Strength: 9 
          Dexterity: 17 
          Constitution: 15 
          Intelligence: 16 
          Wisdom: 14 
          Charisma: 10
          What I think of him: 
            Jan Jansen is funny AND useful. He is the only thief besides Yoshimo 
            that you can level up steadily in the thief class throughout the game, 
            and he is also an effective mage. He is also totally insane, obsessed 
            with things like turnips and griffins and the family stories of distant 
            gnomish relatives. A great addition to any party, since he's one of the 
            few useful characters who will  join and stick around even if you 
            are evil. 
          Where to find him: 
            Go to the Government district and head south. You'll find him standing 
            beside a tree, selling Flashers. Tell him you're interested and listen 
            to his rant. A nobleman will approach and accuse him of selling illegal 
            merchandise. If you tell the noble that you and Jan were just chatting 
            about the weather, then he'll leave and Jan will join the party. If you 
            tell him the truth (you Lawful jerk) then Jan will be arrested and taken 
            to prison (also in the Government district). You can then go to the 
            prison and pay for his release, and have him join the party anyway. 
          Side-Quests: 
            If you keep Jan around, he'll be called off to help his relatives in the 
            Jansen home in the Slums. Go there and go upstairs. Jan will have a chat 
            with his old girlfriend, Lissa. You find out that her daughter is sick 
            and dying. Jan leaves the party to tend to the sick gnome, and asks you 
            to fetch cures for her. First go downstairs twice until you reach Jan's turnip 
            cellar, and talk to the old gnome in the corner (watch out, he's totally 
            batty). Once you've learned all you can from him, return to Jan. He'll 
            tell you what to do. Next go to the Government district and head to the Jysstev estate. Convince the butler that you're here on business and 
            talk to Lady Jysstev. She'll tell you about the Hidden and the 
            Enlightened Ones, yadda yadda. Go to the Slums, enter the Copper 
            Coronet, talk to the shifty proprietor, and ask him about "other 
            entertainment." He'll give you permission to enter the back rooms. Go 
            through the door beside where Anomen is (or was) standing and head 
            straight down the hall in front of you. A cutoff on your right will lead 
            down to the sewers. Have a look around until you find the Hidden guy. 
            Talk to him and he'll tell you to kill some people for him in exchange 
            for his help. Go to the Bridge District and head to the upstairs of the 
            Five Flagons inn. There are two Githyanki hiding out in one of the 
            rooms. Put them out of their misery and then go back to the sewers and 
            tell the Hidden about it. He'll reveal his true identity and then heal 
            the girl. Go back to Jan's house and he'll rejoin. Downstairs he'll have 
            a confrontation with some dwarves. Agree to help him and he'll stick 
            around. Disappointingly, the conflict with Lissa's dwarf husband is 
            never truly completed, at least not that I've encountered. 
             
            Interactions: 
            Minsc: The silly little gnome, Jan, has one of the funniest interactions 
            with Minsc. He covets cuddly little Boo, and often tries to steal him. 
            Of course, Minsc doesn't like this. 
            Mazzy and Anomen: Jan doesn't get along well with Lawful aligned 
            characters, especially Anomen, whom he calls "Ano," and Mazzy... though 
            he doesn't mind Aerie. 
            Viconia: Jan has a very funny conversation with Viconia about his 
            encounter with the Drow. 
            Valygar: Valygar is the only person in the Realms who seems to 
            have the ability to shut Jan Jansen up. Just keep them both in the party 
            together and they'll start arguing.  | 
      
      
          
          NVICONL.bmp 
          NVICONS.bmp 
          Voiced by: Grey DeLisle  | 
         VICONIA 
          Gender: Female 
          Race: Dark Elf (Drow) 
          Class: Cleric 
          Alignment: Neutral Evil 
          Strength: 10 
          Dexterity: 19 
          Constitution: 8 
          Intelligence: 16 
          Wisdom: 18 
          Charisma: 14
          What I think of her: 
            Viconia is probably the most popular romance available for a male 
            character, for obvious reasons. She's  evil and cruel, but seductive and has the most attractive portrait in the game. Viconia is a great cleric for spellcasting purposes, but she 
            is too weak to be a good fighter. I suggest arming her with a sling, and 
            increasing her strength with an item if at all possible. 
          Where to find her: 
            Go to the Government district and head to the prison. A mob outside will 
            be about to burn Viconia alive because she's a drow. Cut her down and 
            kill the fanatics. She'll then offer to join. Warning: since she's a drow, having 
            her in the party lowers your reputation by two points. 
          Side-Quests: 
            All of Viconia's side-quests are related to her romance. In Shadows of 
            Amn, it may seem like the romance ends after you sleep with her, but it 
            will still carry over into the expansion. In Throne of Bhaal, you can 
            get her alignment to switch to Good, although it's hard (it never worked 
            right for me). Supposedly, here's what you have to do: The first time 
            she wants to sleep with you again, turn her down "because the time isn't 
            right." Later she'll ask what you think of her, and you should respond 
            in a nice way. When she asks what it's like being a Bhaalspawn, you have 
            to say that you don't enjoy the murder part. You have to make sure that 
            at least ONE romance conversation occurs between meeting her 
            wraith-brother (each romance interest meets a different wraith at this 
            point in the game, and Viconia's is her brother) and the destruction of 
            Saradush by the giants. After the battle there, she will ask what you 
            think of the destruction. If you answer no, she'll ask if you would like 
            her to change. Say yes, and she will switch to a good alignment. It 
            should be noted, however, that Viconia's story ends rather sadly in the 
            finishing text scroll if you decide to keep her as your love interest 
            and remain a mortal at the end of the series. 
          Interactions: 
            YOU: Viconia can have a romantic relationship with you. See above for 
            details. 
            Keldorn: Having a paladin and an evil drow in the same party is a 
            formula for disaster. Eventually, Viconia and Keldorn will have a duel. 
            One will end up dead and the other will stick around. 
            Aerie: Viconia hates Aerie's goodness and weakness, and they don't get 
            along. But two available romantic relationships never get along. Jaheira, 
            Aerie, and Viconia will always fight... over you. 
            Edwin and Korgan: It would seem that the game designers realized that 
            people would want to be evil and, therefore, want to have all the three 
            evil characters in their party. This is why Viconia, Edwin, and Korgan 
            will sometimes talk amongst themselves on occasion, like when you are 
            talking to the head deep gnome, Goldander, in the Underdark.  | 
      
      
          
          NKELDORL.bmp 
          NKELDORS.bmp 
          Voiced by: Roger L. Jackson  | 
         KELDORN 
          Gender: Male 
          Race: Human 
          Class: Paladin (Inquisitor) 
          Alignment: Lawful Good 
          Strength: 17 
          Dexterity: 9 
          Constitution: 17 
          Intelligence: 12 
          Wisdom: 16 
          Charisma: 18
          What I think of him: 
            Of all the characters who can join your party in Baldur's Gate II: 
            Shadows of Amn, the grizzled old paladin Keldorn is THE BEST as far as 
            combat goes. If you follow the quests in the Temple District where you 
            meet him, you'll eventually find the Gauntlets of Dexterity on a zombie 
            leader, and these will fix Keldorn's only stat failing. Later if you 
            give him Carsomyr the Holy Avenger (only usable by paladins) from the 
            stomach of the red dragon, Keldorn becomes practically unstoppable. He's 
            actually a strong enough character to probably finish the whole game 
            solo if he wanted. 
          Where to find him: 
            Go to the Temple district and listen to the mob rant about the Unseeing 
            Eye. After that, go to the Temple of Helm and agree to help the high 
            priest get rid of the cult in the sewers. Go to the sewers (any grate in 
            the temple district will lead there) and head to the far right side of 
            the map. Keldorn is there (a little to the north). He'll join up if you 
            tell him why you're there. If you follow through with the quest, you 
            should find some Gauntlets of Dexterity on a zombie leader that will fix 
            Keldorn's only bad stat. 
          Side-Quests: 
            Not counting the Temple District main quest, there is another side-quest 
            related to the veteran paladin.
            If you go to the Government district, Keldorn will ask you to visit his 
            house. Go there (the Firecam estate) and talk to his wife. He finds out 
            that she's been cheating on him. Go to Waukeen's Promenade and enter the 
            Mithrest Inn. Talk to Sir William. Keldorn threatens to kill him, but is 
            convinced not to. Then go back to Keldorn's house and talk to his wife 
            again. You can choose to let him remain with his family for a day, force 
            him to stay in the party with you, or let him go for good. The best 
            compromise is to let him stay there for a day, but naturally the 
            happiest ending for the knight himself is to allow him to remain with 
            his wife and live out the rest of his days as a family man. If you let 
            him go for good, however, you'll never get him back. Make your choice. 
           Interactions: 
            Anomen: Keldorn is Anomen's superior in the Most Noble Order of the 
            Radiant Heart, but Anomen won't pay Keldorn much respect unless you get 
            him knighted as Sir Anomen. 
            Viconia: Having a paladin and an evil drow in the same party is a 
            formula for disaster. Eventually, Viconia and Keldorn will have a duel. 
            One will end up dead and the other will stick around. 
            Korgan: I found it a little bit interesting that, if you have Korgan and 
            Keldorn in the party, Keldorn will make a comment to you on how he does 
            appreciate Korgan's battle prowess, even though he's evil.  | 
      
      
          
          NHAERL.bmp 
          NHAERS.bmp 
          Voiced by: Michael Bell  | 
         HAER'DALIS 
          Gender: Male 
          Race: Tiefling (a guy with a little demonic blood in his veins) 
          Class: Bard (Blade) 
          Alignment: Chaotic Neutral 
          Strength: 17 
          Dexterity: 17 
          Constitution: 9 
          Intelligence: 15 
          Wisdom: 13 
          Charisma: 16
          What I think of him: 
          I don't really like Haer'Dalis. He's not that great of a character, and I've never had much luck with the "Blade" specialty class of Bard anyway. It turns him from a good bard into a cruddy bard/fighter, it seems to me. However, he is fun to keep around for a while if you are romancing Aerie, so you can experience the love triangle storyline. 
          Where to find him: 
            Go to the Bridge District and enter the Five Flagons Inn. Go downstairs 
            and watch the play, then talk to the woman in the back to get the quest 
            to save Haer'Dalis. He can be found in a special hidden area of the 
            sewers (enterable in the Temple district). You have to save him from a 
            mage by either killing the mage or performing a task for him. It's up to 
            you. Afterward you must finish the whole bard quest, but I'm sure you 
            can figure that out. 
          Side-Quests: 
            Haer'Dalis is involved in only one quest that I know of... the one 
            you must do to get him. You can follow it through and figure it out 
            yourself, I'm sure. 
          Interactions: 
            Aerie: As I said, Haer'Dalis likes Aerie (like almost everyone else) and 
            he'll flirt with her at the same time she's flirting with you. For more 
            info on this, read the Aerie Interactions section above. 
            Jaheira: Haer'Dalis and Jaheira will occasionally exchange jabs 
            verbally, matching their wits and skill with words. It can be slightly 
            entertaining, at least. 
            Yoshimo: The tielfing bard senses something is amiss about Yoshimo, 
            though he won't reveal much about it... You'll find out later what he's 
            hinting at.  | 
      
      
          
          NEDWINL.bmp 
          NEDWINS.bmp 
          Voiced by: Jim Meskimen  | 
         EDWIN 
          Gender: Male 
          Race: Human 
          Class: Mage (Conjurer) 
          Alignment: Lawful Evil 
          Strength: 10 
          Dexterity: 10 
          Constitution: 16 
          Intelligence: 18 
          Wisdom: 10 
          Charisma: 10
          What I think of him: 
            Edwin's stats look like crap at first. He has low strength, low 
            dexterity, low wisdom, and low charisma. But, if you think about it, a 
            mage only really needs intelligence and constitution to succeed... 
            Besides, Edwin has a GREAT intelligence score, plus an amulet that provides him 
            with extra spell 
            slots. On top of all this, he is the only pure-class mage in the whole 
            game, and he gets even more spell slots from being a Conjurer, the best type of specialist mage since the only restricted spells are the relatively useless Divination ones. Basically, he's the best mage in the entire game. 
          Where to find him: 
            Edwin is a little hard to get... but he's worth it. Go to the Docks and 
            enter the Shadow Thieves guild building. Find and speak with Renal the 
            Bloodscalp. Accept his quest to uncover the treacherous Shadow Thief. 
            Simply follow this quest to its conclusion  by working for the traitor 
            and Edwin, until Edwin finally gets you what you're looking for. Then 
            Edwin will offer to join your party. 
          Side-Quests: 
            As soon as you go to the Graveyard district with Edwin in your group, he 
            will start rambling about a Nether Scroll relic, hidden deep in the 
            catacombs underground. Go down inside the pyramidal tomb and enter the 
            main underground room (the spider webs). Go directly south to the same 
            tomb that Korgan the dwarf wanted you to raid. Fight your way past the 
            undead, go down the tunnel leading south, and take the first cutoff to 
            the right. Follow this path until you find a lich. Kill the lich and 
            bring Edwin to the spot where he died. Edwin will say that he found the 
            Nether Scroll there. Choose the FIRST response, as the game might glitch 
            if you choose the second. Edwin will now have the scroll, though it 
            won't actually show up in his inventory. Don't worry, he's just keeping 
            it hidden from you. A few days later, Edwin will suddenly say that he 
            has translated part of the scroll he found. He will gain some XP. Move 
            along. A few MORE days later and Edwin will say he has found and decoded 
            a transformation spell in the scroll, which will make him more powerful. 
            But it isn't what he expects... and he turns himself into a woman. Keep 
            him around anyway; he has some hilarious comments to make as a woman, as 
            do the other party members (especially Yoshimo, Anomen, and Minsc). A LONG time later, too long for my tastes, a mage 
            will appear (I think it only happens outside... sometimes when you rest 
            in the woods) and say that he is looking for Edwin. Tell him you 
            don't know any Edwin. He won't recognize Edwin in your party because he 
            looks like a woman now. Not too long after that, the mage will return, 
            accuse you of lying, turn Edwin back to his normal self, and then 
            attack. Kill the hostile wizard, and Edwin will remain in your group. 
           Interactions: 
            Minsc: If you keep Edwin and Minsc in the same group for too long, 
            they'll eventually try to kill each other. Unless you've really upgraded 
            him, Edwin usually ends up dead. Minsc also has some funny things to say 
            when Edwin turns into a woman. 
            Yoshimo and Anomen: These guys have some of the most hilarious comments 
            to make when Edwin becomes female. 
            Viconia and Korgan: Evil people should stick together... You'll find 
            that the game programmers incorporated lots of comment conversations 
            that include all three evil characters. 
            Valygar: Edwin and Valygar don't get along because Valygar hates mages, 
            and Edwin personifies everything he loathes about them.  | 
      
      
          
          NCERNDL.bmp 
          NCERNDS.bmp 
          Voiced by: Jason Marsden  | 
         CERND 
          Gender: Male 
          Race: Human 
          Class: Druid (Shapeshifter) 
          Alignment: True Neutral 
          Strength: 13 
          Dexterity: 9 
          Constitution: 13 
          Intelligence: 12 
          Wisdom: 18 
          Charisma: 13
          What I think of him: 
            Cernd is a pretty solid druid. He has high wisdom, and for combat, he can transform into a werewolf. The werewolf form is not as effective as it should be, however. There are mods that can improve it, although they actually make it a little over-powered. Cernd's comments aren't all that entertaining... He's pretty stoic and doesn't have a lot to say. 
          Where to find him: 
            In order to find Cernd, you first must go to the City Gates and talk to 
            the commoner standing in the middle of the street. He'll give you a 
            quest and add Trademeet to your world map. Go to the town of Trademeet 
            and find and talk to the mayor. Accept his mission and go downstairs to 
            find Cernd in a prison cell. He'll join up to help free the druid grove. 
          Side-Quests: 
            Besides the druid grove quest, there is another quest you must do for 
            Cernd if you keep him around. When you go back to Athkatla after 
            liberating the Trademeet grove, you'll be approached by some commoner 
            that knew Cernd a long time ago. The two of them exchange banter. Then 
            Cernd asks you to go to his former home, which is in Waukeen's 
            Promenade. You'll see it on your map when you get there. Go inside and 
            you'll find some  hobo living there, who tells you a little info. 
            Exit and go up a little higher to Galia's abode. Talk to the woman 
            inside. She'll argue with Cernd about his family problems. Make Cernd 
            leave the building and then talk to her again without his presence. She'll give you some more 
            information about Cernd's wife and child. Now go to the Government 
            District and barge into the Deril estate. You CAN talk your way out of 
            this, but you'll end up killing the guy eventually anyway. Once he's 
            dead, Cernd grabs his baby and runs off to the Druid grove. If you want 
            Cernd back, you'll find him waiting for you at the grove, but I would 
            just leave him there to raise his kid... if you keep Cernd in the party, 
            the kid turns into a bad egg, though you can only find this out by 
            reading the endings after you complete Throne of Bhaal. 
          Interactions: 
            Aerie: Cernd will give Aerie a tour of the druid grove if they have the 
            right random party conversations, first in a city then in the grove. I 
            had to use the ctrl-i cheat to get it to work, myself... 
            Jaheira: Cernd is Jaheira's superior in the druid hierarchy, so she 
            respects him.  | 
      
      
          
          NVALYGAL.bmp 
          NVALYGAS.bmp 
          Voiced by: Jeff Osterhage  | 
         VALYGAR 
          Gender: Male 
          Race: Human 
          Class: Ranger (Stalker) 
          Alignment: Neutral Good 
          Strength: 17 
          Dexterity: 18 
          Constitution: 16 
          Intelligence: 10 
          Wisdom: 14 
          Charisma: 10
          What I think of him: 
            Valygar is pretty cool. He's a ranger (a stalker to be precise, which means he can backstab to a 
            slight degree but only wear leather armor, and he gets a few special mage spells) who dual-wields katanas (he 
            starts off with a pretty good one) and hates magic. He's actually quite 
            useful, though you may find him a bit lackluster in the personality 
            department. 
          Where to find him: 
            First, travel to the Government District in Athkatla, then head into the 
            main building there. A mage working for the Cowled Wizards will send you 
            off on a quest to hunt down Valygar and kill him. You can investigate 
            Valygar's house in the Docks and find out he's not there. Go ask a tax 
            clerk in the Government Building about Valygar's property holdings, and 
            he will inform you that the ranger owns a cabin in the Umar Hills. If you talked to the boy who gives you the main Umar Hills quest 
            already, then you should already have the Umar Hills on your map, so if 
            you want you can just skip all the searching and head straight there. You'll 
            find Valygar in his cabin on the central western side of the map, atop a 
            hill. It's guarded by some rangers who will fight you if you tell them 
            why you're really there. 
          Side-Quests: 
            Valygar's quest is simple - he's your key into the Planar Sphere in the 
            Slums. If you kill him and take his corpse back to the Cowled Wizards, 
            they'll pay you a meager sum and then leave, but you won't get a chance 
            to investigate the Sphere. if you refuse to give them the body, you can 
            take it to the Sphere yourself to open it, which is much more 
            profitable. Naturally, however, the good thing to do is simply keep 
            Valygar alive and work with him to open the Sphere. Once 
            you're inside, you have to fight your way to your final confrontation 
            with Valygar's relative, the necromancer. Valygar confronts and kills 
            him, and drags his body back out into the sunlight one last time. After 
            that, you have a conversation with Valygar about magic, which he hates, and he stays in 
            your party for as long as you want. 
          Interactions: 
            Mazzy: If you get Valygar and Mazzy together, Mazzy will "train" him to 
            be her "squire," although he only finds the whole situation awkward and 
            somewhat amusing. 
            Edwin: Valygar really hates Edwin, because the ranger has something 
            against mages and evil mages in particular. 
            Jan: Valygar has another unique skill that I did not mention above... He 
            is the only person in all the multiverse that can shut Jan Jansen up. 
            Keep the two around and you'll see.  | 
      
      
          
          NMAZZYL.bmp 
          NMAZZYS.bmp 
          Voiced by: Jennifer Hale  | 
         MAZZY 
          Gender: Female 
          Race: Halfling 
          Class: Fighter (with a few Paladin abilities) 
          Alignment: Lawful Good 
          Strength: 15 
          Dexterity: 18 
          Constitution: 16 
          Intelligence: 10 
          Wisdom: 14 
          Charisma: 10
          What I think of her: 
            Mazzy kicks major butt with a good shortbow! She is one of only three 
            full-blown fighters in BG2 who start out with FIVE proficiency stars on 
            a weapon. Mazzy's weapon is the shortbow. Give her Tasheron's bow, which 
            can pump out infinite electricity arrows, and she'll be able to kill 
            almost anything. In addition, she has several paladin-like abilities 
            that come in handy. Finally, she's voiced by Jennifer Hale, who is awesome. 
          Where to find her: 
            Mazzy can be found by doing the Umar Hills quests. Go to the Government 
            district and talk with the little boy in the middle of the square (if 
            you have Minsc, he'll talk to him). Agree to help. Umar Hills will be 
            added to your map. Go there and talk to the mayor, who will give you yet 
            another quest to save the town. Find the abandoned ranger cabin the far 
            southwest corner of the map and raid it thoroughly. When you pick up the 
            right item, the Temple Ruins will appear on your world map. Go there and 
            you'll find Mazzy imprisoned within the underground part. She'll join 
            you and help you save the Umar Hills. 
          Side-Quests: 
            Mazzy will eventually be given a quest to help save her sister. Go to 
            Trademeet and enter Mazzy's old house. You'll find out that Mazzy's 
            sister has been poisoned. Go talk to the gnome (actually a dwarf) 
            merchant at the south end of town. He'll tell you where to go next. Go 
            to the local temple and interrogate the priest. Be nice. He'll bring out 
            one of the other priests and ask him about the poison. A fight will 
            start. Kill the evil priest and his minions. Then talk to the high 
            priest again, and finally return to Mazzy's house to cure her sister. 
            Mazzy will ask to remain there for a few days. Let her do so. Return 
            later to get her to join you again. 
          Interactions: 
            Korgan: Though Mazzy is Lawful Good and Korgan is Chaotic Evil, the two 
            of them will occasionally flirt with each other... though it's mostly 
            just Korgan trying to win Mazzy over. Some of their conversations are 
            rather funny though. 
            Valygar: If you get Valygar and Mazzy together, Mazzy will "train" him 
            to be her "squire," although he only finds the whole situation awkward 
            and somewhat amusing. 
            Jan, Edwin, or Viconia: Mazzy doesn't like chaotic or evil people. She's 
            your typical Paladin... even though she technically isn't one.  | 
      
      
          
          SAREVOKL.bmp 
          SAREVOKS.bmp 
          Voiced by: Kevin Michael Richardson  | 
         SAREVOK 
          Gender: Male 
          Race: Human 
          Class: Fighter 
          Alignment: Chaotic Evil 
          Strength: 18/00 
          Dexterity: 17 
          Constitution: 18 
          Intelligence: 17 
          Wisdom: 10 
          Charisma: 15
          What I think of him: 
            Sarevok is the main villain you vanquished at the end of the original 
            Baldur's Gate - a huge and powerful fighter with glowing yellow eyes. 
            He has a special Devastating Critical Hit that happens sometimes and causes a TON 
            of extra damage, making him pretty much the best tank out there... even 
            a match for Keldorn. Not to mention he's the only 
            character besides Yoshimo that you can dual-class. He makes a great 
            fighter/mage or fighter/theif, and with the thief's backstab ability and 
            his devastating critical hits, he can do more damage in a single blow 
            than any other character in the game. In short, he's awesome. 
          Where to find him: 
            You cannot recruit Sarevok until the Throne of Bhaal expansion. Just 
            keep playing, you'll find him... or he'll find you. Give him a part of 
            your soul (though he can also take a part of Imoen's if she's in your 
            party), and he'll come back to life and join up with you. 
          Side-Quests: 
            The only real side-quest concerning Sarevok is his conversion to Good. 
            If you keep him around, he'll talk to you occasionally. Tell him that 
            you don't really plan to hold him to his vow and other such nice things, 
            and he'll eventually turn to the good side, finally recommending you NOT
            to take your place as a god in the end. Be rude to him instead, and he'll stay 
            evil, encouraging you to grasp the power available to you and take the 
            Throne of Bhaal... and let him be one of your loyal servants. It's up to 
            you which path you take. 
          Interactions: 
            YOU: As I've said, he'll talk to you on occasion, and you can convince 
            him to leave the dark side, if you so desire. 
            Imoen: Imoen is horrified by Sarevok, as she shares the same lineage as 
            him and doesn't want to be like him. 
            Viconia: The drow asks Sarevok if he would like to... err... have a 
            little fun with her. He considers her offer, but eventually declines. 
            She calls him a coward.  |