"Shooter," in this case is used to encompass all game genres that focus primarily on running and gunning down your enemies, usually from the first-person (FPS) but also from the third-person as well. Some games (such as Dark Messiah: Might and Magic) not technically of the "shooter" genre are also included due to their run-and-fight twitch-based gameplay and first-person perspective.

 
 Halo 3
Version(s) I own: Rating:
Short Review:
I'm sure you've heard the usual quip from the anti-Halo-ites: "Halo is overrated." When Halo 2 came out, I was caught up in all the hype, and then it ended up moderately disappointing me... so I could somewhat agree with them and see their point of view. But I am here to say that: these people need to sit back, relax, and play Halo 3. If that doesn't change their minds, nothing will. Because Halo 3 is amazing. It manages to take the best aspects of both Halo 1 and those of Halo 2 and combine them into an amazing final installment for the trilogy. The graphics are smooth and sleek, at times even breathtaking - a vast improvement over the chunky, overly bump-mapped models of its last-generation predecessor. The musical score is a return to the fast-paced yet instrumental style of the original Halo, without the pumped-up rock guitars ruining the epic vastness of the story with their screeching din as in Halo 2. The story is at times confusing, but is presented on such a grand and epic scale that you will easily lose yourself in it and ignore its inconsistencies. Some gamers prefer the gritty, dark atmosphere of more "realistic" shooters, but personally I'd much rather be a part of the sweeping space battles of this sci-fi epic. You never know what might happen next: how does a gargantuan capital-size starship zooming down into the atmosphere and lowering a huge platform covered by three Scorpion Tanks sound? Now how about three individual players each jumping into those Scorpions and rolling out the armor together cooperatively? Yes, Halo 3 finally introduces 4-player co-op, and despite being too easy at times (thankfully this can be at least partially fixed by turning on the unlockable "skulls"), it's the blast I've always been waiting for, and I bought a second Xbox 360 just to enjoy it. And ultimately that's what it boils down to: the gameplay in Halo 3 is just plain undeniably fun. It's the same fast-paced run-and-gun shooting and vehicle driving as the other installments, so if you're looking for a more strategic experience, look elsewhere. That said, many of the balance issues from Halo 3 have been corrected, so that now dual-wielding is not the only way to go and jumping on a vehicle is no longer pure suicide. And if you can jump into a Brute Chopper and ram through an enemy-filled warthog, blowing it into a fireball and laughing as you come out the other side unscathed, then you are just incapable of having fun in the first place. Perhaps my only big complaint about the game is that the single-player campaign was far too short (I would have welcomed a bit of repetitive level design just to drag it out, personally), but I still enjoyed it enough that I would gladly pay another $60 just to play it again, so I would say it's worth it. And with the unlockables (skulls and armor types) and many new game modes like Forge and movie replay (all of which can be done multiplayer), Halo 3 provides nearly endless variety and fun that will keep you playing again and again. I can now safely say that this is my favorite first-person shooter, both hands down... and both thumbs up. Ow... that kind of hurts.

Related Stuff: Halo Fan Art & Fan Fiction - Halo LEGO
 
Halo: Combat Evolved
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Short Review:
I'm not the kind of person who bought into the Halo series just because it was popular. Personally, as soon as I saw the BOX ART for this game, I knew I had to buy it, which in itself is a very rare thing for me. Like many, I bought an Xbox just so I could play Halo. The sleek, sci-fi weapons, characters, and vehicles; the beautiful yet alien atmosphere and scenery... all of that sucked me right in, and it still remains my favorite thing about the game. Who would want to play a game taking place in some war-torn city or wasteland when they could play in this? Not me. The game, from the environment down to each and every weapon, just looks COOL. Not garbled and disgusting or "gritty and realistic" like most FPS games. In short, I love Halo's art style. And I also love Halo's gameplay style. It's fast-paced and action-packed, with just enough strategic thinking involved (deciding which guns to carry, since you can only carry two, when to take cover, etc.) to keep it challenging. It's realistic in that respect, but it doesn't go realistic to the point of losing its fun factor. And boy is it fun. Did I mention that? The vehicles are still the most enjoyable I've ever driven in any FPS game. And as much as people like to fault the game's "repetitive level design," this is only really noticeable on one stage (the Library) and on the others it never bothered me a single bit in the around 10 times I have played through this game co-op with my brother and sister. The story is like something from a great "space opera" style sci-fi flick, and the ending is an awesome climax, built up to by the absolutely perfect musical score. Multiplayer is a blast as well. At times, the gameplay can seem unbalanced, as some weapons and vehicles dominate the field. But hey, we're not playing a board game here; this is WAR! And overall it's still one of the most fun games out there. Perhaps I may seem like a hypocrite here, since I will nitpick over the details in most things, especially RPGs, but Halo is one of the few games whose sheer fun factor actually DOES make up for it. It does and then some. With only the possible exception of Halo 3, this is my favorite FPS of all time.

Related Stuff: Halo Fan Art & Fan Fiction - Halo LEGO
 
Star Wars: Jedi Knight: Dark Forces II
Version(s) I own: Rating:
Short Review:
This is the game that, for some reason, made subsequent developers decide to change the name of Star Wars's number 1 first-person shooter series from "Dark Forces" to "Jedi Knight." Why? Perhaps because it remains one of the best Star Wars games to date. If you ask me, Jedi Knight beats out any Star Wars FPS that has ever come before and since. The single player storyline is engaging and well-told, with alternate Dark and Light endings available to boot! The gameplay is a great blend of guns and lightsabers and Force powers that does not render guns completely useless in favor of the latter two, unlike its sub-par sequels. Another thing the game has going for it is the scenery - the landscapes are huge! They are much bigger than anything you see in modern games, and with plenty of variety as well. The graphics were quite good for their time, and the worst thing about them remains the ugly lightsaber and laser effects. But fear not! There are plenty of mods out there that can improve on that particular issue, adding glow effects and trails and everything. Just search for "Glowsaber." In fact, one reason I still feel as much fondness for this game today as I did when I first played it is because this is one of the few games I've ever truly been part of the community with. I kept up to date on the latest mods and levels, made my own at times using the fan-made editors for the engine, and even maintained my own online gaming clan in cooperation with my brother. That clan, "The Saber Clan," was where part of this website's name originally came from. This is the game that made me Saber-Scorpion! How can I not like it? And it really is a very fun game. If you are a Star Wars fan, don't let yourself miss it, no matter how old it seems today. I still enjoy the heck out of it.

Related Stuff:
"Mos Espa RPG" Multiplayer Map - "Dungeons & Dragons TC" Modification - Jedi Knight 1&2 LEGO Minifigs
 
Expansion: Mysteries of the Sith
MotS is less of an expansion pack as it is a sequel... a very, very crappy sequel. Gone are the live-action cutscenes of the original Jedi Knight, telling the story of Kyle Katarn as he becomes a Jedi (or Dark Jedi). Now you are put in the shoes of Mara Jade, who apparently trained under Kyle for a while at some point. While this is an intriguing story to be sure, there apparently isn't much to tell. The plot, advanced in crappy in-game cutscenes, is pretty much just an excuse to run around the Star Wars universe and kill things. Oh well, it's fun, right? Yes, it is... but not as fun as Jedi Knight. Add to this the fact that many of the sounds now sound really muffled for some reason (or at least they did for me), and multiplayer has been totally screwed-up by some kind of class-based gameplay system (which is why no one ever played MotS online back when the games were popular), and there isn't really much in the package to make it worthwhile. However, there ARE some new resources for modders: MotS introduces such things as colored lighting and cutscene-camera controls that make single-player level creation much easier. I guess this is why MotS has the best single-player mods. If you want a really fun game, even better than the original MotS campaign, go to www.massassi.net and look for the "Birth of a Mercenary" and "Tales of a Mercenary" levels, which explore Kyle Katarn's pre-JK history. They're really awesome, and actually make MotS worth buying all by themselves.
Half-Life
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Short Review:
I don't think anyone out there will try to argue too much with me when I say Half-Life is one of the greatest FPS games of all time. And for once, I won't try to argue with them either. This game really is great. From the moment you begin the single-player storyline, you become Gordon Freeman, seeing everything from his eyes, and everything you see is real enough to keep you believing, right up until the end. The storyline unfolds before your eyes instead of being told to you, and it's decent enough to keep the game full of variety... which it is. In Half-Life, you never know what might be waiting around the next corner. It begins by dropping you into a gondola ride with a narrator describing the Black Mesa Facility like a Disney World ride, with a bit of tongue-in-cheek humor present as you explore the scientific facility and cause a little mayhem here and there. Then, after an experiment goes awry, all hell breaks loose, and you have to run and gun for your life. Aliens appear when you least expect it, you're constantly encountering new types of enemies and having to rethink your gameplay strategy to match them, and all of this is pervaded by a fantastic atmosphere that makes you really believe you're in the middle of this facility, all but alone, fighting for your very survival. This is what makes the game, in my opinion, still far superior to its sequel, which too often has you fighting the same enemies over and over, with a host of talkative allies at your side. Some criticize the last few levels of Half-Life, but personally I found them greatly unexpected, and an awesome "end" to the storyline, at least for the first game. When it's all said and done, there's still the huge online community to explore, including the countless mods that have been made for the game, some single and many multi-player. Simply put, if you haven't played Half-Life, you haven't played an FPS... and you don't know what you're missing.

Related Stuff: Half-Life LEGO
 
Expansions: Opposing Force and Blue Shift
These two expansions take place at the same time as the original Half-Life, but you now get to play out the Black Mesa Incident from a different point of view... In Opposing Force, you're one of the invading soldiers. In Blue Shift, you're one of Black Mesa's friendly security guards. First, I'll admit that I never actually finished Blue Shift. I only watched my brother Ryan play it. With that said, it did look to me like the lesser of the two expansions: it's shorter, and the atmosphere is not quite as tense as the original Half-Life. It just doesn't feel the same. In fact, it actually feels more like Half-Life 2, which apparently they were already moving in the direction of. That said, however, it's still fun, and the graphics-enhancement package that comes with Blue Shift is worth the price just for the boost it gives to the appearance of all the other games (the original Half-Life included). It's nice to have hi-res non-blocky guns, and scientists who look like actual humans. As for Opposing Force, it's without a doubt one of the best of the Half-Life titles, from the "boot camp" tutorial level right through to the end of the main storyline. It's too bad none of the sequels ever expanded on the story of your soldier character, Shepherd. I submit that a sequel should be made in which Shepherd and the army fight against the invading Combine before, during, and after the Seven Hour War (or whatever). So that someone can finally fill in that huge gap in the storyline between the Black Mesa Incident and the point where the entire planet is under the control of an imperialistic interdimensional species. Who's with me? Valve...?
 Portal
Version(s) I own: Rating:
Short Review:
Portal is not really a first-person shooter, but a puzzle game played from the first-person perspective. You have a gun, but it's a gun that shoots portals that stick to flat surfaces and allow you to instantly transport yourself or other objects between them. The object of the game is to use these portals to bypass various puzzles, traps, and obstacles using the game's strange portal physics. All in all, Portal has a lot of flaws: It's pretty darn short, about half of it is ridiculously easy, the graphics are a bit dated (it runs on Half-Life 2's aging Source engine), and it has little real replay value. But you know what? None of that matters, because the game is just too downright fun for you to care. Part of this is because of the head-scratching puzzles (the kind that make you almost laugh out loud once you figure it out), but the majority of it is because of the fantastic atmosphere and storyline. Like most of Valve's FPS titles, Portal drops you straight into the world in a first-person view, so that you become the main character - a female human guinea pig being used as a test subject in a vast, cold scientific complex. As you run the gauntlet of tests, a robotic female entity named GLaDOS speaks to you, and it is her personality that gives the game most of it's dark yet charming, deadpan sort of humor. Besides GLaDOS, there are also the bizarre messages left on the walls of the complex by another former inmate (hinting at its predictable but amusing "dark secret") and the shiny white tripod machine gun turrets that make friendly comments in a tinny, cheerful little voice as they hose you with bullets. Not to give too much away, but eventually the storyline comes to a fantastic climax and closes with an absolutely perfect credits song sung by GLaDOS herself. Afterwards, there are some far more challenging bonus levels available to players who just can't get enough, although they feel rather hollow without GLaDOS's comments. Still, the main game is simply fantastic, and the whole experience is so enjoyable that it would be almost impossible to rate it less than 5/5.
 Half-Life 2
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Short Review:
This game was hailed as a revolution during its development, and upon its release... well, it was still hailed as a great game, but the game itself was not quite a revolution. With its amazing physics engine (more commonly seen today than it was back then), Half-Life 2 was worth buying just to be able to play with the gravity gun and make things go flying and bouncing around, and breaking stuff. The realistic character faces were also pretty amazing. So, graphically and technically, the game is brilliant. But what about the actual gameplay and the story? Well, yes... but to a slightly lesser extent. The gameplay is certainly fun, with a wide variety of weapons and ways to kill your enemies, and some vehicle sections, but the enemies and situations aren't quite as varied as they were in the original Half-Life, and I actually think many of the new characters detract from the overall atmosphere of the game. The storyline is an undoubtedly dark one, yet all of the characters seem strangely happy and optimistic, even if they're trapped in a Combine concentration camp or being shelled by headcrab bombs that can turn them into zombies. One particular character really annoyed the hell out of me. Still, that said, the atmosphere of the game isn't totally ruined, and with its fantastic graphics engine, a few areas really suck you right in (the underside of the bridge was always one of my favorites), and the combine, while not offering as much variety as the aliens of HL1, are quite a mysterious and fearsome enemy. By the end of the campaign, you'll certainly have had an enjoyable FPS experience, if not quite as good as its predecessor. And then you can enjoy the downloadable content and moddability that the game offers as well... if you can stand the highly-annoying program Valve forces you to use called Steam. One game per computer instead of per household, with no way around it? Check. Mandatory download of updates before playing, every single time, even if your Internet connection is terribly slow? Check. Ridiculous load time as Steam "prepares to launch the game," with no indication of what it's actually doing? Check... I swear, if the game wasn't so good, I would never have had the patience to put up with it.

Related Stuff: Half-Life LEGO
 
Expansion: Episode One
I'm not sure how to include this crappy "episodic content" in my regular review/rating system, but I guess entering it as an expansion will work. First, I'd like to fuss a bit about the whole "episodic" system... It's a real drag. The "episodes" still take ages to come out, and when they're done, they're actually shorter than most expansion packs, so it's a blast of disappointment. Since the Episodes always run on the same engine and don't really introduce THAT much new material, what on Earth takes them so long to come out? Doesn't that ruin the whole purpose? Also, they don't feel as much like an epic experience as a whole new game would... they're more like just a regular TV show compared to a movie. And personally, I prefer movies. Anyway, Episode One is okay if you're really dying for more of the same Half-Life 2 gameplay (in other words, killing Combine, Antlions, and Zombies over and over and over again in various familiar locations). If, however, you're more like me and you primarily want to advance the storyline, then you won't miss very much by skipping this title. Basically here's the story (highlight to read): After the G-Man Deus Ex Machina saved Gordon at the end of the last game, the Vortigaunts then came in as the new Deus Ex Machina and saved both him and Alyx (unfortunately). They then fight their way out of the citadel, picking up a message from Judith Mossman on their way out. Then, Gordon and Alyx and Barney escape City 17 as it blows up. Okay, that's it. Really, that's the whole story. So now there's no need to drag through this silly not-even-an-expansion-pack.
Expansion: Episode Two
Apparently Valve heard the cries of those who (like me) found Episode One to be dull and uneventful, and all-too-familiar. So they decided to actually do some new stuff with Episode Two. Kind of reminds me of Neverwinter Nights's two expansion packs, actually... Anwyay, needless to say, Episode Two is far superior to its predecessor. Although you still have to run around with the highly-annoying and talkative Alyx Vance ruining the atmosphere, and you still have to save her life over and over again, there is at least some new gameplay to go along with it. New enemies in the form of Hunters, new weapons in the form of "Magnusson Bombs," and a new character in the form of the bombs' inventor, Dr. Magnusson himself, who I am here to say is easily my favorite character in the series now. It's such a huge relief to finally have someone who isn't smiling and nice all the time, and takes his job seriously in order to get things done (and he really does get things done). Add to this a LOT of vehicle driving and new gameplay elements (including unlockable achievments), and you've got an Episode that's actually worthy of the name Expansion Pack. Although, it's still not quite as good as the original Half-Life expansions (especially Opposing Force), and not as long, so you're better off buying it in a box set (The Orange Box) rather than paying the slightly steep full price for it individually.
 Tom Clancy's Rainbow Six 2 (Rogue Spear) & 3 (Raven Shield)
Version(s) I own: Rating:
Short Review:
This is basically one comprehensive review for the entire Rainbow Six series. I've never played the original much, but I was crazy over the second one (Rogue Spear) and played it online a lot, and I enjoyed number three (Raven Shield) quite a bit as well. My brother Ryan was really the one who kept buying the games and convincing me to play them, so he could probably give you a better review than me. Basically, Rainbow Six is one of the most realistic tactical shooters of all time. I enjoyed Rogue Spear for its tactical squad-based combat, mission planning, and tense real-time shooter gameplay, which was made suspenseful by its realism. That is, if you pop around one corner and a terrorist spots you, you're toast. Just a few shots in the right place and you're down. This means you have to be cautious and play it smart and safe in order to finish the mission. The storyline in all of the games is like most Tom Clancy games; it exists, seems to be a pretty decent and realistic tale about terrorism and such, and... you can completely ignore it. Whatever. The game is still fun, either when you're finishing the missions in single player, or playing the cooperatively, or fighting against other players online. Raven Shield basically upped the ante with a much-needed graphics improvement (you could finally see the gun you were holding, for example), while still keeping the gameplay almost entirely the same (although it did have some stability issues). After this, however, the entire series began going downhill. As it moved more toward a console basis and became less PC-oriented, the developers (probably different ones) decided to "kick it up a notch!" in the action department, while letting the strategy and realism slide (sometimes even removing the ability to lay out plans in the planning stage entirely). This removed the primary thing that made the game unique and enjoyable compared to other standard FPS titles. It's a sad and shameful tale of what has basically befallen all game series that have shifted their emphasis more toward consoles: the dumbing-down of gaming for the masses. As far as I've seen, Rogue Spear and Raven Shield remain the best titles in the Rainbow Six series.
 Halo 2
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Short Review:
Get ready for the nitpicky review of a Halo fan... It's hard to think of a game I anticipated more than the release of Halo 2. After enjoying the first game seemingly to no end, and seeing tons of hi-res screenshots for its sequel, Halo 2, I was drooling in anticipation. So I guess it was predictable and perhaps fitting that I would end up disappointed. Although the game still delivered on much of the fun of its predecessor and improved it in SOME respects... it just wasn't a better game than Halo 1. The first thing that struck me were the graphics. Once they were shrunk down to Xbox resolutions, gone was the impressiveness. Bungie tried way too hard to put next-gen graphics onto an aging console that couldn't handle them, so they were forced to cut corners - instead of actually putting high-polygon models in the game, they simply covered low-polygon models in a huge ton of bump-mapping to make them LOOK high-poly, and as a result, they end up looking chunky and unrealistic. It totally ruins the sleek look and feel of the original. And they still put a strain on the Xbox - the load times are slow, and often the surfaces won't load at first, forcing you to see how ugly the models REALLY are for a few laggy seconds until the bump-mapping suddenly "jumps" into place. The single-player storyline also takes itself less seriously than the original, with Sgt. Johnson reduced to pretty much comic relief, and the constantly-advertised "earth invasion" sequence never really taking place. Also, a couple twists in the story didn't really come across as believable. The single-player (and multiplayer, actually) maps in this installment are cramped in comparison to Halo 1's wide-open areas. Speaking of multiplayer, it's a bit more balanced now (though the Battle Rifle practically takes the place of Halo's M6D pistol as the reigning weapons-king), but the ability to dual-wield guns puts a whole new strain on gameplay as players who start out with a single one-handed gun are pretty much screwed until they find a bigger weapon or a second gun to go with it. Now, after all this nit-picking, I'm sure I probably have you convinced that I hated the game. No, nothing of the sort. It does earn its 4-star rating from me. Although Halo 2 has its flaws (which I just listed), it's still a great game, and I would rather buy it and play it a dozen times over compared to most tired FPS titles that the industry cranks out... because it still does retain a large amount of Halo appeal. In other words: cool sci-fi stuff and fun gameplay. It does have some really good moments... personally, I loved being able to play as an Elite character through half the game and experience things from their point of view, even if the developers wimped out and never let you actually fight humans... and the level designs are sometimes a bit more inventive than Halo 1's, if not as scenic. But in retrospect, now that the entire series is finished, the main reason to buy Halo 2 is to bridge the gap (and not completely at that) between the two superior titles, Halo 1 and Halo 3. The game itself just doesn't quite cut it compared to those two. In fact, perhaps the thing I appreciate most about Halo 2 now is that it was NOT as epic as the other games, thus making Halo 3 seem all the more mind-blowing in comparison. Hot Tip: If you plan to play through Halo 2's storyline alone in single-player, get the PC version of the game if you possibly can. It's a much better experience, as the somewhat cruddy graphics are not nearly as hideous on a high-resolution computer monitor.

Related Stuff: Halo Fan Art & Fan Fiction - Halo LEGO
 
 Dark Messiah: Might and Magic
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Short Review:
This game defines itself as an action-RPG, but it's actually much more of an FPS. It runs on the Source engine, the same engine as Half-Life 2. And the game really is pretty decent. It's got a fun application of the swords and sorcery style to the FPS genre, something I love to see. Up-close fighters can concentrate on their skill with swords and shields, distance fighters can concentrate on bows and archery, mages can concentrate on staves and spells, and roguish types can concentrate on backstabbing, sneaking, and picking locks. Or you can mix and match these skills as much as you want, adding great variety to the gameplay. Playing this game will make you wonder "why aren't the Elder Scrolls games more like this?" Oblivion could learn a lot about how first-person games should work from Dark Messiah. It also makes much better use of its physics engine. Oblivion only had a few traps that relied on physics every now and then... Dark Messiah lets you make use of them nearly ALL the time. In fact, sometimes a bit too much... there are almost too many convenient traps, and use of the kick ability can send enemies flying to a sometimes disappointingly easy death. As for story, Dark Messiah definitely presents its tale better than Oblivion, and makes it more exciting... but the story itself is as cliché as they come, and you'll find yourself cringing at many of the corny lines that the mediocre voice actors are asked to pull off. Only the option of two different romances and endings saves it from being totally cliché. You get a choice between a hot, seductive demoness named Xana who has sworn her service to you and saves your life at least once or twice during the story... or a squeaky-voiced somewhat ugly damsel in distress who is constantly putting you in danger and being generally worthless and annoying. This may be one of the only times where I chose the more "evil" path with the demon lady and never regretted it in the slightest. I tried the good ending by banishing Xana, but then I felt like a total jerk for abandoning her despite the fact that she's saved my life multiple times and I usually agreed with everything she said. If you decide to do this, then you're a real asshole. Wow, I sure have wandered off on a tangent, haven't I? Anyway, suffice to say that the story is interesting and varied enough to keep you from losing interest, thanks to the fun gameplay. At times the game feels a bit cheap, but hey, it's still good solid fun, and it gets extra points from me for being a medieval/fantasy FPS, a rare sight that I always look forward to. I recommend playing it.
 FarCry Instincts: Predator
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When I heard they had ported FarCry from the PC to the consoles, I rolled my eyes and thought "yeah, well I hope they enjoy that sub-par game with the graphics that were the only good thing about it now being lowered to fit the PS2. Hah!" What I didn't realize was that they had completely rebuilt the entire campaign from beginning to end. Only when it came out for the Xbox 360 as FarCry: Instincts: Predator (which also includes the campaign from the Evolution game for the PS2) did I finally see what an improvement over the original it really was. Admittedly, the first FarCry did impress me more, especially graphically. Of course, it was new at the time, and now its graphical engine is quite dated, having been beaten by so many next-generation titles. However, the improved gameplay and storyline of the Instincts campaign made up for it. It's nothing stellar - the basic plot is still the same, and so are the character names, although the characters themselves have been changed considerably. Thankfully, the story can be taken much more seriously now, with better voice actors and less campy personalities. The plot has a new twist in it that also introduces a whole new aspect to the gameplay: you get injected with Dr. Kreiger's super-soldier serum far earlier in the storyline, and gradually gain new animal-like "feral" powers (such as the ability to run faster, jump higher, and "see" scent) as the story progresses. Along with the more varied enemies, weapons, and vehicles (though the driving engine is still sub-par, especially compared to Half-Life 2 and Halo), this makes the campaign much more compelling, and luckily it's incorporated into multiplayer as well, along with a fun map editor that's included with the game. The storyline of the "Evolution" campaign isn't quite as good, but the gameplay itself is actually even better, with lots of vehicle sequences and broader landscapes and scenery. My main complaint about the game as a whole is that it's kind of hard to control on the Xbox when compared to the mouse & keyboard of the PC. Still, all in all, the game offers more than enough to make it worth the price. Give it a try.
 FarCry
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Short Review:
This is another case of a game I bought because the cover intrigued me. Normally First Person Shooter games immediately look like they would bore me, and that impression turns out to be correct. Another World War II guy in a bucket helmet screaming while holding a gun, with planes and explosions overhead? Snore. That's been done a thousand times. But when I saw the image on the cover of FarCry, showing the protagonist sneaking through the water as a settlement on the tropical beach behind him exploded in flames, I was intrigued... A graphics-intensive shooter that actually uses a beautiful tropical island setting? Sounds fun to me. I've heard some reviewers complain that FarCry is a decent shooter, but the sunny and beautiful setting detract from the game. I couldn't disagree more: FarCry is a decent shooter that is made much MORE entertaining by the breathtaking, sun-soaked beaches and shining blue waves. If it weren't for the scenery, I never would have bought the game. As for the game itself, it's mediocre. You have a basic set of guns, some sub-par vehicles you can drive, and the enemies are all pretty generic. The storyline is cliché and campy as hell, with over-dramatic, terrible voice actors playing a set of stock characters that you won't really care much about (the protagonist in particular acts like a total moron). The game takes a steep drop downhill when a group of Doom-esque zombie-like monsters are unleashed due to a failed scientific experiment, and the atmosphere suddenly changes from sunny to sunset to pitch black and unpleasant. When you are done with the anti-climactic battle with the evil mad scientist in his dark lair (on the side of a volcano no less), you probably won't feel the incentive to play the game again and again. Still, it's pretty fun the first time around, mostly because of the scenery at atmosphere. I enjoyed it - but don't buy it with the impression that it's great.
 Jedi Knight II: Jedi Outcast
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Short Review:
In case you didn't know, Star Wars: Dark Forces II: Jedi Knight was always one of my favorite games of all time. I used to play it online multiplayer for hours on end. Then Jedi Knight II came out and brought an end to all of that. I won't say the game is terrible... but it's not as good as the original either. The single player story is decent... continuing the tale of our rogue mercenary turned Jedi, Kyle Katarn, as he flies around fighting Sith and constantly rescuing his partner, love interest, and constant damsel-in-distress, Jan Ors. Aside from the fact that it never seemed as compelling or had as many cool characters or levels as the original Jedi Knight (I think JK1 had a better engine... the levels and environments were much more vast and accessible), the single player isn't too bad. I could nit-pick about how Kyle's new ship is really ugly and he was cooler with a more unique yellow lightsaber instead of yet another blue one, but oh well. At least the saber fights were cool... aesthetically, that is. The saber is actually pretty hard to control and unpredictable, and this is largely what made multiplayer boring (although it would later be outdone in this respect by Jedi Academy). Ah, multiplayer. There's the rub. In JK2, multiplayer is just so fast-paced and arcade-like that it loses all of the customizable play-as-you-like appeal that I so enjoyed when playing the original game online. There's this constantl blaring music in the background as you race through each level, running from gun to gun as you gun down or chop up your enemies. Speaking of which, the gun spawn points really annoyed me. I thought it was bad in the first game the way the guns rotated on the ground instead of just lying there like real guns, but in JK2 they are actually these huge hovering holograms that you run past to "pick up." Forget realism: this is just a game, pure and simple. Still, I guess it's an okay SW FPS, as they go.

Related Stuff: Jedi Knight 1&2 LEGO Minifigs
 
Expansion: Jedi Academy
That's right, fellas, I said EXPANSION. Because that's all Jedi Academy is: an expansion of JK2. There are a few new things to do, new arenas, and new fighting styles (ridiculous lightsaber dual-wielding), or what I like to call "expansion." However, since the engine is still the same, the graphics are still the same, and it does not advance the main story of Kyle Katarn in any real way (you don't even play as him...), I don't consider this game a valid entry into the series. It's not even on the same level of quality as MotS, and that's saying something. Perhaps the worst aspect of the story is the main character: Jaden, a generic customizable guy or girl whose voice only changes with his or her gender, not race. So you can have a Rodian speaking perfect English like any everyday human. It's laughable. The story itself is perhaps the worst one ever to come out of a Star Wars game: to prove that redemption is impossible, Tavion (the villain Kyle spared in the last game) comes back to be the main villain of this one. Now she has a magic staff that can suck the Force power out of different locations. Seriously. Now it's Jaden's important job to travel from place to place doing menial tasks that have little or nothing to do with the main plot! Exciting! One thing slavering 12-year-old Star Wars fanboys will love about this game is you start out with a lightsaber, so you aren't forced to use a blaster and wits to survive... you can just slash mercilessly through practically helpless enemies armed with guns until you finally get to other lightsaber-wielding foes... only to find that saber versus saber completely lacks any actual strategy or technique: you just wildly swing your two lightsaber blades (you undoubtedly are going to get two - who wouldn't?) and hope for the best. It gets very old, very quickly, much like this whole game. Perhaps the only variety to be found is the cheap swoop-riding segment, which is so poorly-done that it makes the vehicles in most original JK mods (which were always awful) look like Halo... and the alternate endings, which are both nearly identical and equally corny. In case you couldn't tell, I don't like Jedi Academy.
 Ghost Recon Advanced Warfighter
Version(s) I own: Rating:
Short Review:
I remember when Ryan and I first played the original Ghost Recon. Both of us reacted almost immediately with: "Ugh, this game is terrible!" and promptly resumed playing Rogue Spear instead. I never even played the original Ghost Recon enough to give it a fair review. Luckily, Ghost Recon Advanced Warfighter (the rather silly-sounding name is often abbreviated as the equally strange acronym "GRAW") is almost nothing like its predecessor. And luckily, my brother and sister and I were able to play it cooperatively, which is probably the only reason I played it as much as I did. The game's primary appeal in my opinion comes from its somewhat futuristic setting, although it's not futuristic enough for me to give it a higher rating for being sci-fi. Otherwise, much like in the Rainbow Six games, it's brutally realistic in the manner that you can only carry a few guns and you'll get killed if you take so much as two or three shots from an enemy. Also like Rainbow Six and most other Tom Clancy games, you'll find yourself thinking "Why can't I use that guy's gun? Or drive that vehicle back there? Or jump over obstacles?". However, unlike the Rainbow Six games, there is less variety to be found in GRAW in terms of both environment (it all takes place in a dusty city), mission types (you basically just run around and shoot people), and guns (the selection is very limited). The graphics are great, but that is expected in a modern game... while the gameplay falls flat, which is also pretty standard in a modern game (why can't they ever make them like they used to?). As for the story, it's lame and ignorable (as expected), as are the poorly-voiced and non-lip-synched characters that communicate with you and give you your objectives. In the end, it's just a somewhat entertaining but still mediocre tactical squad-based shooter that leaves much to be desired.
 Red Faction II
Version(s) I own: Rating:
Short Review:
A rather silly but I guess occasionally fun FPS. On the main menu, you'll see this stereotypical communist dictator type guy, with the usual crisp uniform, military hat, and Stalin mustache. His name is Sopot, and it quickly becomes apparent that, much like in Half-Life 2, the storyline of the original game (which, in the case of Red Faction, was about a mine on the planet Mars) has apparently been completely forgotten in favor of some kind of rebellion against an oppressive regime. The whole time you're on the main menu, you listen to this silly propaganda speech given by Sopot. Clearly, he's quite a villain. ERK - WRONG! It's no real spoiler to tell you that he ends up being killed anticlimactically less than halfway through the game! Then you end up fighting your old buddies from your team - a twist that was, in my case, entirely predictable. Largely predictable because the cheesy exposition given by the over-acting voice cast (who sound almost as terrible as the atrocious musical score) leaves nothing to the imagination: the leader of your rebel group sounds so evil he could never be anything else. Thankfully, the story is pretty short, and before long it's over, leaving only the equally-mediocre multiplayer. Red Faction 2 is your typical FPS - flashy and violent but quite dull at times. There are a few clunky and poorly-implemented vehicles in single player, but none in multiplayer, whether that is a blessing or a curse. In the end, it's just a sub-par FPS that doesn't even take advantage of the main thing the original game had going for it (the destructible walls). Unless you're just looking for another shooter to play multiplayer at parties, pass this game by.
 007: Nightfire
Version(s) I own: Rating:
Short Review:
What can I say? It's a crappy James Bond game by EA. The story is cheesy as can be. It's reasonably entertaining but painfully mediocre, and I finished the main storyline so long ago and it was so dull that I've pretty much totally forgotten it. All I can remember is that it was really cheesy, and the main girl died (even though her death was sort of ambiguous and hardly even mentioned). And that kind of annoyed me, but not enough to actually care. The cheese culminated in a battle that literally took place in outer space, which I heard was actually taken from one of the movies. This is one reason I've never watched any James Bond movies, ever. As for Nightfire, I mostly played the game multiplayer. The MP mode is as mediocre as single player, but I only played it because it was a reasonably new game to try when company came over. I recall that it's hard to aim and sometimes hard to tell whether or not you actually hit someone, because the whole game is so second-rate. Oh, and by the way, I have to mention this: on the main menu, Pierce Brosnan, or whatever is name is, looks like a flat picture, but he sort of sways and blinks at you. It's actually kind of creepy. Okay, moving along...
 Black
Version(s) I own: Rating:
Short Review:
When this game was first announced, it was advertised as artistic and original. Often the ads were just solid black with the word "black" in the corner, and screenshots were kept under lock and key. Gamers began to expect something revolutionary. But guess what? This is EA Games we're talking about! All that was just marketing hype. The game itself is a dull, formulaic FPS straight along the road-mapped lines of every other FPS ever made. Black has perhaps the most appropriate and self-descriptive box art in history: a big pile of bullets. Because that's all you do in this game: shoot. You run and you shoot things. They die, or they blow up. That's the full extent of the gameplay. As you proceed through the game, it will throw greater and greater numbers of enemies at you at once, culminating in a huge battle in a warehouse against a veritable army that you have to survive. If grabbing supposedly "realistic" guns (though in reality they are quite pumped-up and over-detailed, not realistic at all) and gunning down hundreds of stock enemies in dark, drab, grimy, boring environments like this intrigues you, then this is your game. If you're looking for something more compelling or original, or even a storyline of some sort, look elsewhere. In a game with NO MULTIPLAYER (that brought it down at least half a star, since I expect at least to have multiplayer in a crappy stereotypical FPS), you'd expect a good single player story, but no. The story is this: You're a "black ops" guy, and it's your job to enter enemy territory all alone and kill everyone there. The entire story is told in retrospect via live-action cutscenes filmed with choppy, blurry, terrible camera antics in order to seem dark and stylish. These cutscenes successfully go nowhere, as they all take place in the same room as one guy interviews another guy. It may be a spoiler, but I consider it more of a warning: nothing ever happens in these cutscenes. The plot ends pretty much the same way it began. No climax, nothing. Congratulations, you did your missions and killed a lot of people. I hope you had fun because that's the full extent of this crappy snore-fest of a game.
 Goldeneye: Rogue Agent
Version(s) I own: Rating:
Short Review:
My brother Ryan got this game for free, and it's lucky he did, because it's truly not worth paying for. I've heard people rave about the awesomeness of Goldeneye 007 for the N64 and rant about how EA Games ruined the James Bond series. Even though I never played the original and never owned an N64... I can sympathize with these people. Why? Because I hate EA Games with a passion and because Goldeneye: Rogue Agent is terrible. I mean, this game is absolutely pitiful... so pitiful that we never actually finished it. It begins, and you start shooting people. No sneaking, as you would expect in a James Bond spinoff title (or at least I would...). It's pretty much just a straight-out FPS. The graphics range from mediocre to astoundingly bad, and the gameplay is pretty much standard yawn-inducing shooter fare. The weapons are limited in variety and everything feels cheaply slopped-together as heck. Seriously, I've seen user-made mods that exceed the quality of this game by lightyears. The point where we stopped playing was when Ryan stepped out onto a balcony and looked back at the skyscraper behind him... to see the room interiors actually drawn onto the building texture. Yes, three-dimensional room interiors presented on a two-dimensional texture on a 3D object. Words fail to describe how laughable it looked. You would have to see it to understand. It also shows how lazy, uninspired, and doubtlessly underpaid the developers obviously were. This is just another crappy game dished out by EA's massive money-factory on the hopes that the name alone would sell it (as with nearly all recent games by EA). Don't get near it. Run. Far. Away.