My favorite genre of all time: the Role-Playing Games. Due to large numbers of sub-genres and ripoffs, this genre is hard to define. Perhaps the proper definition is simply "a game which plays according to a set of pen-and-paper style RPG rules." But for me, the word RPG means a great storyline with multiple paths and endings, deep and interesting characters, conversations in which the player chooses the response, lots of character customization, and an outstanding level of replayability. This kind of RPG gets rarer and rarer because of long development times and a limited fanbase, but these are the ones that will really suck you into that virtual world and put you in the shoes of that character you created. And then the rest... is all up to you.

NOTE: Some of the games listed here could be considered action-RPGs and may even call themselves such. However, if a game allows the player the ability to make choices between good and evil, then this is enough to separate it from the regular Diablo-clone dredge to deserve a place here, in my opinion.

 
Baldur's Gate II: Shadows of Amn
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This game is, with hardly a shadow of a doubt, my favorite game of all time. The only games that even come close are the other entries in the Baldur's Gate series: the original BG and Throne of Bhaal. Taken as a whole, the series is one of the best, most complete role-playing epics ever to grace the world of gaming. And the series should certainly be played as a whole, from your humble beginnings in Candlekeep in BG1 all the way to the climactic ending (yes, a real, final ending) in Throne of Bhaal. All in all, however, Shadows of Amn is probably the best of the series. I remember when I first purchased this game in an Electronics Boutique, and the cashier said he would not recommend it, because it was far too long and complicated. That is exactly what I love about this game. There is so much to do, and so many different ways to do all of it, that one could not possibly see it all in one or two plays: the game begs to be played at least three or more times. The level of freedom and customizability is one virtually unseen in modern RPG's. The number of character classes and weapon types to choose from can be overwhelming at first, but you'll learn to love it. The gameplay uses the Dungeons & Dragons rules, but one need not know them to play. Somewhere between turn-based and real-time, Baldur's Gate involves pausing during battles to direct the strategic movement of your party members (up to six). But combat is only half of the gameplay. The other half involves exploring the world and talking to the people in order to make the choices that will define your character, your gameplay experience, and the final outcome of the story. While not as complex at choice-making as Torment or Fallout, BG2 makes up for it by presenting the overall story in a far more exciting and gripping way, and it still involves much more choices than later RPGs. By modern standards, the game's 2D graphics, shown from an isometric point of view somewhat like an RTS, are pretty primitive. But unlike in modern RPGs, each area is truly a work of art, unique unto itself, and the level of detail and awesome power of the spell effects are yet to be matched by any 3D competitor. It also bears mentioning that the sound is fantastic, featuring stellar voice acting and a sweeping, epic musical score that suits the game perfectly. This game is truly a masterpiece both of the genre (RPG) and the medium (gaming), and anyone with enough patience to enjoy an RPG of any kind should not miss out on the opportunity to experience Baldur's Gate. For modern gamers, I recommend checking out Shadows of Amn first, since it involves a more serious, in-depth story and characters than its predecessor. If you enjoy it, then finish the series with Throne of Bhaal. And then you can go back and play Baldur's Gate as well, or better yet, start all over and play through the series as a whole. If you're like me, you'll find it to be an awesome experience to enjoy again and again. They simply don't make them like this anymore, and it's a terrible, crying shame. I just can't stop gushing! Baldur's Gate II: Best. Game. Ever.

Related Stuff:
The Beginner's Guide to Baldur's Gate - Baldur's Gate II Complete Character Guide - Baldur's Gate LEGO Minifigs
 
Expansion: Throne of Bhaal
I've already given you my raving about Shadows of Amn above, so I see no need go through all of that over again. However, I will say this: if you play Shadows of Amn, you absolutely can't miss Throne of Bhaal. This is not so much an expansion pack as it is a sequel. And guess what? It's the last sequel. Throne of Bhaal wraps up the entire Baldur's Gate series in a story that is unfortunately somewhat more linear than the previous installments, but far more powerful and epic in every respect. Your characters' powers will ascend to near-godly levels (level 40 and up!) as you quite literally rise to that level yourself at the end of the story. You can't miss wrapping up the best RPG series of all time with this stellar closing chapter that will leave you both satisfied and distraught that it's all over now, and there probably will never be anything like it in gaming again. Time to play it again then! And again, and again, and again...
Baldur's Gate
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This was the game that basically introduced the world to the "CRPG," as it is called, and it created quite a stir when it was first released. Since then, it still retains its appeal and remains one of the best RPGs ever. I've already given you my raving about Shadows of Amn above, so I see no need go through all of that over again. However, there are considerable differences between the original Baldur's Gate and its sequel. You will find the atmosphere to BG1 is much lighter, more carefree, and filled with comedy that even goes so far as to break the fourth wall on occasion. The story does have its darker parts too, however, especially as the terrible secret of your character's background is slowly revealed. The story and characters of BG1 are not as deep and interactive as BG2, but the game actually has its own advantages as well. Besides the sunny, more classical medieval atmosphere (which I greatly enjoy) the game also offers considerably more freedom to wander than BG2. You can go almost anywhere you like, until your world map is completely full of locations that you can travel to with the click of a button. There are at least two quests to be found in every single spot, so the amount of variety and things to see easily competes with the game's sequel, perhaps even surpassing it. The combat is simpler due to the fact that your character is a low level (the level cap is around 8) and there are relatively few magical items to be found. However, this actually makes it more challenging in some cases. Personally, I found the game great fun from the moment I started playing it, and at first I didn't even like Baldur's Gate 2 by comparison. The two games are considerably different, as I said, and it's hard to pick a favorite. But why bother? Just play through both! Your character will carry over from the first to the second, and then finally to the third (Throne of Bhaal), where the story hits its epic conclusion.

Related Stuff:
The Beginner's Guide to Baldur's Gate - Baldur's Gate Complete Character Guide - Baldur's Gate LEGO Minifigs
 
Expansion: Tales of the Sword Coast
It's hard for me to rate any entry in the Baldur's Gate series anything below 5 stars, but Tales of the Sword coast is simply not on the same level as the other BG games. Unlike Throne of Bhaal, this expansion truly is merely an expansion pack. It adds new items, new areas, new enemies, and a decent amount of new stuff to do, but it does not advance the overall storyline in any way, and the sub-stories behind the various quests have relatively little variety compared with the rest of the series. Still, it's hard to even buy Baldur's Gate 1 without the Tales of the Sword Coast expansion being included these days, so I recommend installing it if you do get it. It does add to the original game, and more of good old Baldur's Gate certainly never hurt anybody. I can't get enough, myself.
Planescape: Torment
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Ask any old-school RPG player worth his salt to name the greatest role-playing games of all time, and you can be sure that Planescape: Torment will be somewhere in the list. With its high level of complexity and daunting difficulty, combined with the bizarre setting and freakish cast of characters, Torment is a game with a pretty limited appeal (basically, it appeals to RPG nuts and RPG nuts only). That is probably the reason that it was not very successful financially. However, it's what one may consider a "cult classic" of the RPG genre. The game follows the Nameless One, whom you do not create yourself, but whom you may sculpt to your liking by picking his stats and playing his role. Your class and your alignment depend on your actions within the game. The storyline is a dark and bizarre yet fascinating and philosophical tale of personal discovery, as you uncover the dark secrets of your past. All storylines like to have some dark secrets to discover about the character, but there's nothing cliché or corny about the way PsT does it; you literally explore every facet of your character, and you are forced to deal with the results of past actions that you can't even remember. The game doesn't have quite the same level of customization and variety as, say, Baldur's Gate, but each character you meet is so unique that a standard level-up and inventory system wouldn't suit them. As you proceed, your actions shift you toward not only Good and Evil, but also Law and Chaos. The endings you choose are also not merely limited to "good" and "bad." In fact, it's questionable as to whether there truly is a "good ending" - something that speaks volumes about how seriously the game takes itself. Along the way, the story is helped by the great voice acting and the awesome music, the main theme of which (repeated throughout the game) paints a perfect image of our tragic hero. While all in all it's not as "fun" as many other RPGs and starts out rather slow (but builds up considerably later), it's still an awesome, unforgettable role-playing experience. If you're into the genre, don't even think about missing Planescape: Torment.

Related Stuff:
Planescape: Torment Character Guide - Planescape: Torment LEGO Minifigs
 
Star Wars: Knights of the Old Republic
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There have been Star Wars games of every imaginable genre, but, for a very long time, there were no true RPGs. Then something amazing happened: BioWare, the creators of my favorite RPG of all time (Baldur's Gate) came along and blew everyone completely away. With an intriguing storyline that takes place thousands of years before even the Phantom Menace, great characters, fantastic voice acting, and a brand new awesome musical score, the game is easily better than at least half of the Star Wars movies (and I'm sure you can guess which half). As with all BioWare RPGs, the player creates a custom character at startup and then proceeds through the game, making choices that will affect his personal alignment (Light or Dark side in this case) and powers, as well as the outcome of the story. While the player is not offered as much freedom as in Baldur's Gate as far as choices go, this is largely due to the more cinematic method of storytelling, which many players will no doubt enjoy. While hardcore RPG gamers will be disappointed in this lack of depth and complexity (since the game is unfortunately aimed at a younger, simpler audience), they should still find KotOR worth at least two solid plays through. Personally, I loved it. With a wide variety of items, weapons, Force powers, and customization, the real-time-with-pause style of combat is appealing enough to keep you interested, while still being simple enough for more casual players to grasp quickly (unlike BG2). The storyline is intriguing (even more so than half the films, as I said), and so are the varied and memorable characters, including various Jedi, a Mandalorian, and one very evil assassin droid. In fact, half the fun in my case was taking different characters with me to hear their amusing interactions and reactions to the various situations presented. The writing in this case is just plain excellent. As far as graphics go, KotOR is a huge improvement over BioWare's previous game, Neverwinter Nights. NWN was BioWare's first 3D RPG, and it was far, far less than impressive. But KotOR, with its vast environments, skyboxes, and solid character models, is beyond superior. All in all, while it's not quite an old-school RPG masterpiece, Knights of the Old Republic is still a fantastic experience, and, at least in my opinion, perhaps the greatest Star Wars game ever made.

Related Stuff: Star Wars: KotOR LEGO Minifigs
 
The Witcher
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Without a doubt one of the best RPGs I've played in a long, long time. Some might find the Witcher's rather dark, dirty world to be drab and gloomy, but I found it quite refreshing. Refreshing because instead of your typical cliché Dungeons & Dragons-esque high fantasy fare with magic flowing everywhere in abundance, all races living side-by-side in equal harmony, and good and evil clearly defined like black and white, the Witcher presents things far, far more realistically and believably. The world looks dirty and medieval, the peasants are superstitious and terrified of both magic and non-human creatures, and the decisions you must make come almost entirely in shades of grey: do you aid the humans who are largely hateful racists, or the elf and dwarf rebels who are largely murderers and terrorists? These are the kinds of decisions you will face, and rather than having an impact only on the immediate rewards or some arbitrary character alignment, these decisions have both immediate and long-term effects on the storyline itself. The combat system is pretty unique and provides a bit more fun and variety to simple character-based sword-fighting than most hack-n-slash style games. I will say, however, that it's a bit too easy at times. Definitely consider playing on the hardest difficulty. Also, some have complained about the game's dialogue and voice acting, but you can safely ignore most of these complaints. The voice actors are quite good, with authentic-sounding accents that add even more to the game's great atmosphere, and the writing is far better and more original than most RPGs, with only a few oddities (like strange cusses or confusing lines) that are probably the result of poor translation, since the game is based on the novels of a Polish fantasy author. This, however, is actually one of the game's high points; it's nice to see the well-written production of an established author... compared to Oblivion, for example, which desperately needs new writers. Perhaps the only major drawback to this is that your character is unchangeable. You are the author's protagonist, Geralt of Rivia, the White Wolf, a Witcher, born and bred to hunt monsters for a living. You can make Geralt's decisions for him and choose his abilities, but altering his physical appearance, name, race, gender, etc. is impossible. Still, this "flaw" is overlookable in the face of the game's myriad advantages and overall greatness at achieving what I see as the goals of the genre: a rich world to enter, a great story to take part in, and important decisions to make that have an actual impact on the game's outcome. Keep in mind, potential players, that this is very much a mature title, with plenty of adult language, bloody violence (of course), and also quite a lot of sex. But if you're up for this sort of thing and want a mature, intelligent RPG to play, then that game is the Witcher.
Icewind Dale
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Also known to some as "Baldur's Gate Lite," Icewind Dale operates on the Infinity Engine, the same engine as BG, and it plays in exactly the same way as far as combat goes. However, this game is more of an action-RPG, concentrating less on story and more on combat. You create your entire party of characters all yourself at the beginning of the game, and then you begin romping your way through monster-filled areas and dungeons. So why, you ask, did I place this game in the same section as the regular RPGs? Because compared to modern action-RPGs, Icewind Dale is practically Baldur's Gate itself. Besides the choice of good and evil alignments for each character you create, you are also offered the chance to be either heroic or villainous at many points in the game, and you will find many items that are inherently good or evil. The environments in IWD are varied and unique, the story is decent enough to string you along (far better than most "action-RPGs"), and the dialogue and music are fantastic (I'm very glad the version I bought included the soundtrack). With the expansion pack Heart of Winter (the game is almost impossible to find these days without the expansion included in the package) and the free-to-download expansion Trials of the Luremaster (it's an official expansion too), Icewind Dale is practically packed with content - well worth the money, to be sure. Due partially to its similarity to BG (ahh, the awesome Infinity Engine), as well as its own appeal, I personally love Icewind Dale and consider it perhaps one of my favorite games of all time. Blame it on nostalgia and love of Baldur's Gate if you want but I can't help but rate it high.

Related Stuff: Icewind Dale Party Creation Guide (also useful for creating parties in Baldur's Gate)
 
Jade Empire
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When I first heard of Jade Empire, I didn't expect to like it. In fact, I was highly disappointed in BioWare for making an RPG with simple beat-em-up style combat and set in a cartoony and colorful fantasy China. However, when I finally sat down and played the game, I was pleasantly surprised. In fact, it could be said that this game was the one that secured my position as a borderline BioWare fanboy. The worst aspects of the game are the limited character customization and the somewhat simplistic combat system, but if you're like me, it will take far more than that to keep you from a BioWare RPG. As with all BioWare RPGs (discounting a few certain expansion packs), this game features a good story, intriguing characters, great voice acting, wonderful music and a good deal of variety to be found in all places, practically insisting that you play it at least twice. Besides the more action-oriented, real-time beat-em-up combat system (featuring a variety of fighting styles), it plays a lot like KotOR, with similar dialogue trees and similar Light and Dark Side alignment choices (in this case, the Way of the Open Palm and Way of the Closed Fist). The worst thing about the story (besides the fact that it's a tad short) is the way you can choose the good or evil ending very easily at the end of the game, and your choice eradicates all previous alignment choices, turning you either fully good or evil. Some people might like this though, as it allows them to see both endings with only one simple savegame load. There are enough other choices, however, to warrant playing through the whole game again. I thoroughly enjoyed both of my play-throughs, since I was evil the first time and felt like such a despicable villain by the end of it that I just had to play again and redeem my character in Jade Master difficulty (I pretended he used his powers to go back in time and restart his life - yes, I'm that crazy). I highly recommend the PC version, which besides the new features, also has the aforementioned "Jade Master" difficulty mode. Although some call Jade Empire an action-RPG, it's actually much more than that, and I think if you'll play it you'll discover what I mean. It's quite an entertaining game full of fun and interesting characters that tells a story in which your actions can influence the outcome. Sometimes the gameplay falls short and the story isn't as deep or free-roaming as some RPGs, but I still loved it! Give it a try!

Related Stuff: Jade Empire LEGO Minifigs
 
 Mass Effect
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Mass Effect is a sci-fi RPG, which is the main reason I love it: because you see so few sci-fi Western-style RPGs. Some say the universe is very similar to Star Wars and/or Halo, and the fact is that it DOES bear many similarities to these sci-fi settings, just as they bear similarities to the previous ones that THEY copied. Mass Effect is like a homage to great classic sci-fi, and trust me; if you like sci-fi you'll love this universe BioWare has forged. Besides a few overlookable technical flaws (annoying load times and inventory management, as well as a pretty short campaign), my main complaints about the game actually have to do with its role-playing aspects. The new dialogue "wheel" system is a great idea that really streamlines conversations, but it's sometimes quite irrelevant, often containing fake or misleading choices that can be confusing until you get used to the system. Also, the characters in your party, though they all have interesting histories for their (alien) species, have rather bland personalities, and are not as interactive or well-developed as I've come to expect in a BioWare game. I even noticed some instances when, no matter which character you bring with you, they all make the same comment about a situation. This was a real disappointment after the memorable characters of KotOR, and of course Baldur's Gate II. This is not to say the game utterly fails as an RPG; there are a few great stories and some hard choices to be had; I just wish the characters had matched up to other BioWare titles. Besides this, the rest of the game is just plain downright awesome. The character-building system is surprisingly robust, with a variety of appearances and character classes/skills to choose from. The combat, although sometimes iffy due to poor AI (ironic considering your main enemies in the storyline are super-intelligent AI units), is actually better than I expected it to be. Somehow BioWare managed, for the first time that I've seen, to combine real-time shooter combat and even vehicular combat with role-playing effectively. This is a game where you can switch between a variety of weapons and powers on the fly, give your party members tactical orders, hug walls and objects for cover, and drive a tank-like moon-rover. All of it is surprisingly addictive, if you ask me. And best of all, it all looks AWESOME, as the art style, graphics, and great musical score (with the exception of the credits song, which was definitely not my thing) all combine to suck you into a cinematic sci-fi experience. The side-quests could have stood a bit more variety, but they were okay. In the end, the game is definitely above most titles from other genres in my opinion, and I'd buy two copies of this game over most FPS titles, but it does fall short of other RPG's in character and storytelling. Still definitely worth the money and definitely worth two play-throughs, however.
Star Wars: Knights of the Old Republic II: The Sith Lords
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After the critical and financial success of the original KotOR, a sequel was inevitable. However, the developing reigns for this game were passed from BioWare to one of the spinoff companies of the now-deceased Black Isle: Obsidian Software (and strangely enough, BioWare gave NWN2 to them as well - see below). With fewer resources and a limited amount of development time that was cut short by LucasArts, Obsidian didn't have a chance to make KotOR2 as good as it could have been. As a result, it does not feel as solid or well-polished as the original. That said, however, the game does have some of its own advantages. My biggest disappointment was that I was hoping KotOR2 would continue the story of your KotOR1 character, as with the Baldur's Gate series. But no, the game puts you in the shoes of an entirely new protagonist at the helm of an entirely new tale. Still, the story of this new character is darker, and perhaps more original and less predictable (though also more unbelievable), than that found in KotOR1. The best new feature, role-playing wise, is the ability for the player to now influence his followers toward his own alignment, turning good-guys to the Dark Side or vice versa (although this has limited effect on their actual attitudes in most cases). The biggest letdown of the game is the lackluster ending, many features of which were not implemented due to LucasArts cutting short the development time, as I said. However, other parts of the game are very well-done, and two of the planets are much longer and more in-depth than any in the first game (though the other two are disappointingly short by comparison). Actual gameplay is often a bit too easy, but the powerful new Jedi/Sith classes available and their corresponding abilities really do make you feel more powerful - and some of the boss battles are still a bit of a challenge. All in all, most of the things that made KotOR great, including the story, customization, voice acting, and music, are still present here. It's not quite as good, but if you enjoyed the original KotOR, there's no reason to skip out on KotOR2.

Related Stuff: Star Wars: KotOR II: The Sith Lords LEGO Minifigs
 
Fallout: A Post-Nuclear RPG
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Ask any old-school RPG player to name the top 5 or even top 3 greatest RPGs of all time, and you can be guaranteed Fallout will be somewhere on their list. Ask any old-school RPG player, that is... except for me. Personally, I fail to understand what it is about this game that makes die-hard RPG fans worship it like a god. It has little to offer in terms of storyline, characters, and, if you ask me, fun, compared to other games like Baldur's Gate, Planescape: Torment, or KotOR. The story isn't a story so much as a background, just like the post-nuclear wasteland world the developers have created and fight monsters there. As far as the world goes, it's pretty awesome. The atmosphere is one of the best things about the game, and everything from the appearance of the items to the entire user interface fits right in. Perhaps the most intriguing thing about the game, role-playing wise, is that all of your actions, or lack thereof, will affect the outcome of the game in the final ending. Unfortunately, none of these actions or outcomes are really all that engaging, in my opinion, so unless you're a hard-core RPG fan like I mentioned earlier, it may bore you. The fighting system could be better done as well. I don't mind a game with turn-based gameplay, so long as it involves some use of complex strategy, since that is the main advantage of the system, but Fallout only lets you control one character (you), while all of your followers have minds of their own. This makes the turn-based gameplay rather tedious, and it involves little actual skill or thinking - it's mostly just luck, with a little bit of good timing. The character development system, which is downright awesome (one of my favorite systems of all time)... is more fun than actually using the character you've developed. All in all, if the story and combat had been more compelling, I would have absolutely loved the game. It's full of quirky humor and tons of cool things to do and stuff to find, and the final ending can be influenced in a variety of ways. But despite all this, I never found reason to play it over and over again like most RPGs, and I wouldn't really sit it beside my favorites of the genre on my best-RPG list. But then, that's largely because I'm not all that crazy about post-apoc settings... so I hope you RPG nuts out there will try not to hate me for this.
Neverwinter Nights 2
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I was surprised to hear that Obsidian Software had picked up the rights to make sequels to two BioWare games: the stellar Star Wars: KotOR and the abysmal Neverwinter Nights, the worst BioWare RPG ever made. Obsidian's sequel to KotOR was slightly sub-par and disappointing next to the original. However, their sequel to Neverwinter Nights... was actually improved upon the original in nearly every area I wanted! I bought this game expecting to hate it, since I disliked the first one, but what I got was something entirely different than I expected. Unlike its predecessor, NWN2 concentrates more on an in-depth single-player experience than the online multiplayer aspects (although multiplayer is still there, with all of the original features, along with a much more complex game editor). The complexity of the character creation and customization is almost unprecedented, with more races and character classes available than I've ever seen. The story is not all that fantastic, but it's well-told and entertaining, and the characters are mostly interesting and varied as well. The Aurora engine has been greatly improved upon, and outdoor scenery finally looks more like actual outdoors and less like a blocky tileset. You can even see the sky! The game plays, strangely enough, like a combination of KotOR, NWN, and Icewind Dale II, which is great, if you ask me. Unfortunately it's greatest flaw is that it lacks the variety of any of those titles. The biggest problem is that there are only a few divergent paths available on what is otherwise a very restricted and linear storyline (and although the final battle can go many different ways, be warned: the ending video is always the same rather vague cliffhanger). Yes, even NWN was less linear. It's only really worthy of two play-throughs, and after that it can get quite repetitive. The voice acting and soundtrack are a bit iffy as well in spots, but they're at least as good as the original game's. Many people have been almost unable to play this game due to bugs, but I had no such problems at all. Just be sure to install the latest patch before you start and it will probably be fine. All in all, it's a decent RPG, though far from being stellar. If you're a fan of the genre, like me, then at least check out NWN2. It will certainly provide you with some hours of entertainment.
Expansion: Mask of the Betrayer
Think of a few of the impressions you had of Neverwinter Nights 2: A pleasant medieval-fantasy atmosphere; mostly stereotypical yet fairly interesting companions; a linear but entertaining storyline; and a pretty vague cliffhanger of an ending. Okay, now reverse all those things to: dark, bizarre atmosphere; companions who are really weird on the exterior but with surprisingly dull personalities; a non-linear but rather depressing storyline; and a very clear-cut ending that leaves little to the imagination. Now you have Mask of the Betrayer. As you can see, some of these changes are good, especially the non-linear story and the presence of an actual ending that is influenced by your actions. The story is also less character-driven than the first, concentrating far more on you and your new "spirit-eater" curse than the problems of your companions, making it a darker, more introspective tale. This is also something I'm not against, but I wish they had made the companions less freakish and boring (not to mention ugly - their in-game models are far more revolting than their new hand-drawn portraits), and I really, really wish they had given you the opportunity to save some of your previous companions and perhaps travel with them, because I still liked them. Instead, their fates are glazed over in a couple of sentences, and around 80% of them (sorry to say) suffered horrible deaths soon after you left. This made the story all the more depressing. Anyway, there are the usual additions: more spells, more classes, more races, etc., and Epic level abilities to go along with your new epic levels. However, even though the story will keep you interested, the combat is somewhat iffy. Don't expect the feeling of power you get with the epic battles in BG2: Throne of Bhaal. Though some of the fights are epic and extremely challenging (even frustratingly impossible due to the many immunities of the monsters you face), others seem a breeze, especially if you're a fighter-type with your new, more easily-enchanted weapons. Speaking of which, the new item-enhancement seems to have lowered the number of new items you actually find in the game. Clearly, this is no hack-n-slash. All in all, MotB has a lot of good things going for it, but I just can't say I found the campaign that entertaining, and it needed a little more fun to balance out the bleak and depressing introspection (one reason Planescape: Torment is still far better). Ultimately, I recommend the game, though less enthusiastically than I'd hoped. Still, it's definitely not one that RPG players want to miss, especially with the RPG drought we've been having lately.
Icewind Dale II
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Of all the games that run on the Infinity Engine (the same engine as Baldur's Gate), Icewind Dale II is probably my least favorite. I won't say it's the "worst," since that sounds too negative. I'll just say it's my least favorite. All in all, I was disappointed in this game. Unlike any of the previous Infinity Engine games, IWD2 runs on 3rd Edition Dungeons & Dragons, which means the messed-up stats system and overly-complex use of skills and feats are all there, making your gameplay more miserable. As you can see, I prefer the older versions (of both D&D and of the Infinity Engine). 3rd Edition does have some advantages though, and it at least throws in some variety from other IE games (as does the redesign of the engine), making the game play differently than its predecessor. As far as the story goes, IWD2 does a good job, with great voice acting (the main characters are voiced by Aerie and Jan Jansen from BG2, yay!) and good music. However, a lot of it feels like deja vu, as the game takes you back through many of the same areas from IWD1 all over again (although they are redesigned now to look different), and it ends up feeling like a sort of messed-up remake of the original more than an actual sequel. One thing IWD2 tries to do is mix up the combat with other, more puzzle-like things to do, but these just get annoying and cause the game to drag in places. The "battle square" and the maze-like forest will drive you crazy. In the end, IWD2 is a good game, and if you really liked IWD1, then you should definitely give it a try. But it's certainly not the best of the infinity engine games.
Neverwinter Nights
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Short Review:
The worst RPG ever made by BioWare (discounting one of its own expansion packs). I'd like to say "but that's still a great RPG," but unfortunately I'd be lying. Neverwinter Nights is perhaps good, but not great. I waited for this game ever since I bought Baldur's Gate 1, since they claimed it to be the "spiritual successor to Baldur's Gate" ... and I could not have been more disappointed. Graphics-wise, the game is far inferior not only to newer games, but also to older ones - the low-poly, blockish, simplistic models are far less impressive than the highly detailed 2D world of Baldur's Gate. Then there's the fact that, due to the terrible "tile-set" method with which all of the areas were developed, every part of the game looks almost exactly the same. NWN was developed far more for multiplayer than single-player, which came as a huge disappointment to me, causing me to be even more disgusted that they had advertised this as the "spiritual successor to Baldur's Gate." Multiplayer is supposed to be used like a pen-and-paper D&D game, only on the computer, but I never was able to find such a game online - just people using the system to chat with each other while standing around in boredom. It was terrible. And the single-player story is, quite frankly, pitiful, and pretty much entirely forgettable compared to any other BioWare title. The gameplay is about like Baldur's Gate since it's pseudo-turn-based, using the spacebar to pause. But all appeal of this system (and of D&D itself) is lost since you can only control a single character now, which takes away nearly all of the actual strategy and therefore the fun. Even the sound effects, voice acting, and music of Neverwinter Nights are surprisingly bland. In the end, I just see almost nothing good about NWN, and I usually just try to forget it existed. Although it's an okay RPG that still holds a few hours of boredom-alleviation for role-players, it's nowhere near one of those unforgettable classics you'll want to play again and again... like most of BioWare's other titles.
Expansion: Hordes of the Underdark
It's hard to rate HotU. It's not that great as far as RPGs go, but it does significantly improve the original NWN in some ways, and it's certainly a far, far better expansion than the original (Shadows of Undrentide). At least HotU adds some new player heads, new monsters, higher levels, and new tilesets, along with a moderately decent single-player romp that is considerably more appealing than the original Neverwinter Nights campaign (and FAR better than SoU). Unfortunately, the aforementioned campaign feels more like three half-arse pieces thrown sloppily together than a coherent whole (you even get new followers every chapter). Chapter 1 is a half-hearted attempt to re-create an old D&D module called Assault on Undermountain, Chapter 2 is a half-hearted attempt to re-create the dark appeal of the Underdark from Baldur's Gate II (which it fails to do), and Chapter 3 is a half-hearted attempt to re-create the bizarre appeal of the Planes from Planescape: Torment (which it fails to do). All three of those games are better than this thing. Still, it's a definite improvement to Neverwinter Nights (skyboxes and free camera rotation, anyone?). But don't expect to love it if you hated Neverwinter Nights. It's certainly still the same game.
Expansion: Shadows of Undrentide
I didn't think it was possible to be more disappointed in BioWare after the release of Neverwinter Nights, but with SoU, I stood corrected. This is the worst thing BioWare has ever created. This pitiful excuse for an expansion pack adds no higher levels, no new character faces, no new armor pieces - in short, nothing I would have actually wanted in an expansion. We get some new monsters and a few new tilesets - one of which is essentially a repaint of an existing one. Definitely not worth the money. But even worse is the new single-player story, which could quite possibly be the worst RPG story I've ever attempted to play. I almost died it was so bad. I exaggerate not (much)! You start out in a tiny little "adventurer school" (am I the only one that thinks having adventurers go to a school completely ruins the appeal of the profession?) full of a motley crew of annoying idiots (a female dwarven thief, a half-orc sorcerer, and a hateful little kobold bard are the only available followers, for crying out loud!), and operated by a dwarven wizard who has just about the dumbest name, dumbest voice, and dumbest plot purpose I have ever encountered. After you leave the school, the game degrades even more than I thought possible until you find yourself dragging around boring dungeons that all look the same, fighting the silliest monsters in the universe. Even though I know I was right near the end, I never finished the campaign because I simply found it too dreadfully boring to figure out where I was supposed to go in the dull, repetitious dungeon. Utterly pointless and mildly confusing, Undrentide wins the my "corniest games of all time" award, along with the "worst expansion packs of all time" award, permanently.
The Elder Scrolls IV: Oblivion
Version(s) I own: Rating:
Short Review:
I find it hard to rate this often-overrated game. It's at least better than The Elder Scrolls III: Bore-o-wind in terms of combat and overall gameplay, but it's actually a bit dumbed down in RPG terms (as hard as it is to admit that, since Morrowind was a pretty lame RPG to begin with), and it still has a lot of Morrowind's flaws. Oblivion is very close to the kind of game I've always wanted: a medieval/fantasy FPS/RPG, and this time the advantages of the FPS genre are not *completely* lost like in Morrowind (though they could still be better used, as in Dark Messiah). However, most of the RPG aspects are still lost... the characters are still mostly flat and bland, the storyline forgettable, and almost no actual story-altering choices are offered to the player. In fact, I'm not sure if this game even deserves to be in my RPG section. There is no way to be good or evil in Oblivion. When following the main quest storyline or any of the other guild stories, your character is obviously a goodguy in both word and deed. Yet upon joining the Dark Brotherhood guild, he can only be as evil as they come. The game may be non-linear, but all of the available quests are perfectly straight lines, with no alternate endings or even alternate methods of finishing, despite what the developers so avidly claimed before it was released. In fact, the game practically holds your hand through every quest. After a while you just yawn and nearly fall asleep; even the "epic" ending falls flat. In short, they really, really need to get a new writer. The game can be very fun at first, but then it starts to get dull, and eventually you just forget it. Still tries too hard to be an FPS and RPG... and ends up being neither. The only thing I can say is, if you want to enter the beautiful but bland world of Oblivion, do it on the PC - at least then you can download and create mods, which are one of the only things that kept me playing as long as I did.

Related Stuff: TES4: Oblivion LEGO Minifigs
 
Expansion: The Shivering Isles
When I first heard about the Shivering Isles, I thought "God, that sounds stupid!" The earliest screenshots reminded me far too much of Morrowind, with giant mushrooms and everything. And the idea that it was going to be all about a sort of "plane of madness" did not sound encouraging either. But then I thought about something: just about the only slightly memorable characters one can think of from any Elder Scrolls game have been insane. And since it's apparently the only decent character trait the writers can think of, the characters in Shivering Isles actually *are* a bit more interesting than the ones in "vanilla" Oblivion. The entire world suffers from manic-depressive disorder, with half the island being manic and the other half depressed. The lord of this land (Sheogorath) is also manic-depressive, and a stark and comic contrast is provided by his dry-witted butler. The game does offer some choices in the form of whether you yourself are insane in a dark or light way, but if you expect to play this as a single spark of sanity in the world of madness, you will be sorely disappointed: the choices offered are simply different paths to the same ending every time. That said, there is a lot more new content here than in Knights of the Nine, and if you enjoyed Oblivion (and didn't get so bored with it that you never want to play it again), then you'll have to pick this one up.
Expansion: Knights of the Nine
Not so much an expansion as a package of all the downloadable Oblivion content that Bethesda released on their official website, Knights of the Nine does what an expansion pack does at its simplest: expands. If you're interested in boredly running around the relatively dead world of Oblivion even more than you already have, here's some new stuff to do (although I use the word "new" loosely, as none of it is that interesting). Only one of the expansions is actually worth talking about: the extremely cliché quest of the "Knights of the Nine," which involves finding some new armor (seriously, that's all you do - find a new set of armor and weapons). Most of the other add-ons included just add new "houses" for your character, as if you needed another place to stash your junk. The horse armor is pretty neat, but it's aesthetic only, with no real purpose. In the end, there are actually some completely free user-made mods out there that add better stuff than this little expansion pack. I guess it's worth its current price though... if you care enough to buy it.
Two Worlds
Version(s) I own: Rating:
Short Review:
Many critics gave this game an unfairly hard time, largely because it was released late, with some technical flaws, and at the same time as the critically-acclaimed BioShock. However, while Two Worlds deserved some scorn for its shortcomings, it certainly did not deserve as much as it got in terms of negative reviews. It does have drawbacks: occasionally jumpy load times and autosaves, a cliché and pretty much linear storyline, cheesy dialogue and voice acting, extremely limited character customization (at least in terms of appearance... the customization of your character's class and abilities are actually quite robust), and the tendency of your character to annoyingly narrate everything he does. And finally, you hardly ever get an important dialogue tree: usually your fully-voiced character just says everything himself (and surprisingly has a very callous and mercenary personality - you're not an altruistic hero in this game). This is not to say there is no role-playing at all though: occasionally your choices will end up destroying settlements or factions you could otherwise have saved. Ultimately the game fares better if it's compared to a hack-n-slash instead of The Elder Scrolls IV: Oblivion. Admittedly though, even though the production values are lower and the game is less polished, Two Worlds does have more of everything than Oblivion: tons more items (all with a good deal of upgradeability), more spells, more cities, more varied locations (and a much bigger world), more guilds, more quests with more variety... you name it! And it doesn't quite hold your hand through everything like Oblivion did. Sometimes you have to think for yourself a little bit. The atmosphere of the game is also pretty good, and actually feels more like a believable medieval world than the Elder Scrolls (though you'll have to get used to the medieval-esque way of speaking). The graphics, while not as high-quality as Oblivion's, are not unimpressive - and the blurring of distant scenery really adds to the realism. However, the extremely bland story and endings keep it from being great. Still, if you're an action-RPG player or Oblivion fan, then I'd recommend giving Two Worlds a try, and preferably a long enough one to get past the beginning (the first cutscene is awful) and into the meat of the game. The actual gameplay is enjoyable, and there's plenty to do. Just don't expect anything great.
The Temple of Elemental Evil
Version(s) I own: Rating:
Short Review:
I'll give this game one thing: it is the only game I've ever seen that gracefully combines 2D and 3D graphics to a decent and nice-looking result. Graphically, I find the game pretty impressive. The combat engine is not bad either, following the D&D 3.5 rules to a fault, with nicely-done, strategic turn-based combat (although I wish you leveled up faster, as you only get to use the fun, powerful attacks near the end of the game). With a nice-looking and smooth-playing engine like this, a great game could be made. Unfortunately, ToEE is not such a game. It is almost always boring, and also pretty glitchy. Most of the areas are dark and ugly, the music is repetitive and dull, the voice acting is horribly cringe-worthy, the story is almost nonexistent, the quests are not compelling, and the strict adherence to both the classic ideals of D&D and the overly-complex nuances of 3rd Edition annoyed me. In the end, I found the game so bad that I actually returned it to the store, something I almost never do, although I actually bought it back later (out of boredom). Unless you're a D&D nerd who is in love with the technical aspects of the system and enjoys anything that lets you create a party of customized characters and use them in battle (like me), then there really isn't much reason to buy this game.
The Elder Scrolls III: Morrowind
Version(s) I own: Rating:
Short Review:
Morrowind is a strange game. My initial reaction to it was thus: I was addicted to it for a long time and thought it was great... until I figured out that actually, it wasn't. It stunk. At first the illusion of entering a strange new fantasy world will grip you, until you realize how absolutely dead and boring this "world" is. The graphics are pretty good for their time, but the character animation is some of the worst I've seen - very unnatural and awkward. The storyline is almost non-existent, the world and its inhabitants are downright bizarre and freakish (and hideously ugly), and it's just not fun. Everything feels lifeless and dead and boring. And finally, the RPG ruleset doesn't blend well at all with the first-person view. You can slash at a monster all day and your sword will miraculously do no damage, because the virtual dice running behind the game dictate that you are actually missing. This takes away all of the FPS appeal, just as much as the lack of any real story or choices takes away the RPG appeal. It's not an FPS and not an RPG. It has the drawbacks of both and the advantages of neither. The resulting game is something like to call "Bore-o-wind."
Expansion: Bloodmoon
My sister could give a better review of this game than I can, because she's crazy about werewolves enough to play through it (she insisted I rate it at least average), but I never found it all that compelling myself, so I never finished it. It does have some good points though. First of all, it's less bizarre and freaky than the original Morrowind (since its in a more classical Norse myth type of setting), and secondly, it adds more interesting stuff than the pit of boring that was the first expansion pack, Tribunal. So yeah, it's the better expansion of the two. But really, this is still Bore-o-wind we're talking about here. Do we care? I certainly don't.
Expansion: Tribunal
As far as I'm concerned, this expansion pack adds only one thing worth mentioning, and that is the pretty awesome red armor that the guards wear. Unfortunately this armor is almost impossible to get without going on a murderous rampage. Still, you're only murdering a bunch of evil, annoying, ugly dark elves, right? Anyway, this expansion basically adds one stinking city (sure, it's a big city, but it's just one city) that is an extremely closed-in area all its own (you can literally hit your head on the sky), and can only be accessed through a portal. The extremely linear half-arse storyline offers nothing interesting to be had, nor do to the side-quests and such. Tromping through the city sewers will get tiresome after about one minute. In short, there is simply no reason to install this crappy expansion pack unless you're crazy about red armor like me.

Games I've only tried:
Fable: I simply could not play this game because the art style was so horrendously stupid. Even if I managed to force myself to play a game so cartoonish and ridiculous, I could never possibly take it seriously (thus losing the immersion that is a major reason why I so enjoy RPGs) because it looks so childish. Not to mention, from what I've heard, it lacks any real role-playing depth anyway. So... oh well.