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by Justin R. "Saber-Scorpion" Stebbins - written 01/20/2008
exclusively for
www.firstpersonshooters.net - do not replicate!
Well, it's finally here - the supposed "last
chapter" of the epic Halo series. Some say it's overrated; others love
it like fanboys. After the disappointment of the second Halo, let's see
how this third installment of the trilogy stacks up to both it and the
original...
To say that Halo 3 is not fun is to affirm
that either you have never played it in your life, or you simply have no
perception of the word. Halo 3 takes everything Halo 1 had going for it,
tosses in the better parts of Halo 2, and kicks the whole thing up a
notch. You have the dual-wielding and melee weapon gameplay of Halo 2
along with the far more entertaining vehicle sequences that were found
in Halo 1. They also tossed in about a zillion new weapons and vehicles,
and most of them do not require you to dual-wield in order to be
effective, as they did in Halo 2. The option to run about pistols akimbo
is there, but it's no longer a
requirement. Actually, the huge level of variety (especially once the
new "equipment" like land mines are factored in) can be a bit
overwhelming at times, and makes the gameplay seem a bit complex
compared to the simple fun of Halo 1. But still... if you can play Halo
3 and say that you're not having any fun as you boost a Brute Chopper
through a Warthog full of enemies and watch their dead bodies scatter
from the explosion as you ride out the other side unscathed, then you
apparently have a psychological problem.

The chopper - crazy-looking and a bit over-powered, without a doubt, but still fun as
hell.
The single-player campaign is fantastic this
time around. Many players complained about Halo 1's repetitious level
design; well, gone is that negative aspect in Halo 3, where each level
is meticulously fashioned to provide a great experience, and you never
know what to expect around the corner. Scarab walkers step overhead,
huge starships fly in and drop off a row of battle tanks, and Flood
infest whole starships and transform before your eyes. Unfortunately
this also presents a downside, which is the length of the campaign.
Personally I would not have faulted the designers for including a little
more repetition if it just meant a longer main storyline; the one they
present is surprisingly short. Another fault is that it can be a bit too
easy the first time around. You definitely want to play on Heroic if
you're going it alone, and nothing less than Legendary if you're playing
co-op. Luckily, there are hidden "skulls" you can collect that will
drastically increase the challenge level if you are able to locate and
activate them.

A customized Spartan in multiplayer wielding some of the new weapons
available.
Speaking of co-op, that brings us to the
multiplayer aspect of the game. And what an aspect it is! Every mode of
the game, from the main story campaign, to adversarial battles, to the
new Forge mode (which lets you customize the items found in multiplayer levels) can be
played with more than one person, either online, split-screen, or system
link. At long last, co-op is available to FOUR players instead of two,
although you can only play with two on a single Xbox via split-screen.
Coupled with Xbox 360 achievements that allow you to unlock additional
pieces of armor that you can use to customize your multiplayer
character, all of this adds immense replay value and entertainment that
more than make up for the short campaign.
Halo 1 introduced us to the sci-fi storyline
of the Halo series with a dramatic tale that stood perfectly well by
itself. It dropped us in on the Pillar of Autumn and ended with the
defeat of the primary threat, without factoring in too many odd
plotlines or technicalities to distract us from the issues at
hand. Because of this, I can safely say that Halo 1 has the best
storyline of the entire series. All Halo 2 succeeded in doing was
confusing us, as new aspects to the Covenant and the Flood were
introduced and new questions were asked. Does Halo 3 answer all of the
questions? No, and it even raises new ones. All in all, the story is a
bit on the short side and perhaps even disappointing to be the last of
the trilogy.

In 4-player co-op, the other 3 players are all Elites. Why the
developers never chose to acknowledge that some of the other Spartans
were alive - a fact supposedly confirmed by the novels - remains a
mystery. One of a rather long list, in fact.
That said, however, it's still a blast to
play through, and it's certainly better than Halo 2. Although I was a
bit disappointed that the Arbiter (the main alien character introduced
in Halo 2, who you played as for half of the game) took a major back
seat in Halo 3, becoming pretty much the Master Chief's sidekick... the
characters were actually better-presented overall. Lord Hood is no
longer quite as gross and Ron Perlman does a great job as his voice, and
Sgt. Johnson is no longer as corny and can be taken more seriously. If
you watch the reasonably well-written and quite well-directed cutscenes
and don't try to dabble too deeply into the fine details, nothing about
the plot should bother you that much. Leave it to fanboys to dig into
the history and smooth over the discrepancies, and simply enjoy the ride
that Halo 3 presents. If you follow this route, then by the suitably
epic conclusion, you should be satisfied.
Perhaps the main reason I like the Halo
series is the sleek, cool-looking, sci-fi art style. Some have claimed
it makes the game seem unrealistic since you're fighting enemies who run
around in brightly-colored armor and ride purple vehicles, but that is the main appeal to me. I
would much rather play a flashy sci-fi shooter than run around in a
dark, dreary, war-torn cityscape, devoid of 80% of its color and
infested with generic zombie foes like most FPS titles that are
released. Halo's style is its main appeal, and probably its primary
selling-point. Halo 2 threatened to
spoil all this, at least partially. When Halo 1 first came out, the
graphics were extremely impressive - with vast scenery and plenty of
awesome effects to gawk at. But by the time Halo 2 came out, they had
become rather dated, so the developers of the second game tried to
detail everything up by over-using bump-mapping and pushing the poor old
Xbox to its limits, often ending up with chunky-looking characters and
graphical glitches that really marred the game.

Bored with just rings, Halo 3 introduces a few new insanely huge
artificial space installations. Gone are
all of these problems in Halo 3, which takes the more realistic,
detailed style of Halo 2, combines the sleek and colorful aspects of
Halo 1 (finally, the Brutes actually wear Covenant-looking armor!), and
gets rid of the chunkiness and the hiccups. The big vistas are back, and
the stylishly-crafted scenery really adds to the atmosphere, as do the
carefully-constructed level designs. The Master Chief is looking better
than ever, and now you can see every etching on the Arbiter's armor, and
every tooth in his mouth. The secondary weapon that you carry is now
visible either on your back or at your side. Combine all this with new graphical effects
like motion blurring, and the graphics of the game really suck you right
in. Most FPS titles have the latest and greatest graphics of the period,
but Halo 3 combines this with its own appealing art style. All in all,
there's nothing much I can fault about the game graphically.
Halo 1 had awesome music. Right after buying
the game, I grabbed the soundtrack, and I love just about every theme on
it. Halo 2 (once again - you're starting to see the pattern here,
right?) tried to spoil this by pumping up the awesome theme with
unnecessary electric guitars and introducing horrendous "band" music by
groups with names like "Incubus," "Breaking Benjamin," and "Hoobastank," all
of which appealed to the kind of gamer I am NOT and only served to
really break up the sci-fi epic they were presenting to you.
And once again (here comes that pattern),
Halo 3 fixes this. Bye-bye, bands and electric guitars; hello, sweeping
sci-fi scores and many returning themes from the original game. Needless
to say, I bought the Halo 3 soundtrack too. Besides the music, the voice
acting is, as I mentioned, superb (with the possible exception of the
Chief himself at a few points - but thankfully he doesn't talk much),
and the sound effects certainly can't be faulted either. In fact, they
seem far less generic than the ones presented in Halo 2, but perhaps
that's just me and my bias seeping in again. Anyway, they're great.
Perhaps not the echoing roars and chest-pounding explosion "thumps" of
Half-Life 2, but great nonetheless.
I think I've really said enough here. You
can tell I loved the game. I can't seem to decide if I really loved it
MORE than Halo 1, but perhaps that's just nostalgia speaking. I at least
loved it as MUCH as Halo 1, and considering my choosy opinions and
cynical attitude, that's saying something. I'd rather buy Halo 3 a
million times over than 70% of the other drab, cliché FPS titles the
industry cranks out year after year. Halo 3 is awesome. Buy it.
Play it. Live it. Okay, was that dramatic enough? I hope so. Now ignore
all the nay-sayers out there and go play and enjoy the bloody game!

Cortana: "Do you have a plan for getting out of here?"
Chief: "I thought I might shoot my way out... Mix things up a little."

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