The Dungeons & Dragons Total Conversion
for Star Wars: Jedi Knight: Dark Forces II


Created: 08/23/2003

After creating my Mos Espa RPG level, I set about to make some new projects. I made and subsequently scrapped dozens of them, but my all-time dream was to make a good first-person medieval mod... something just about no one had ever even tried before. My project became the Dungeons & Dragons Total Conversion (D&DTC). I kept working at it, trying to make my dream FPS... and never succeeded. This was largely because I was NO good at programming. I could edit textures, game files, etc., but I couldn't change what the weapons actually DID. Naturally, I COULD have teamed up with a programmer who could edit the game's COG files, but by the time I had the rest of the mod finished, JK was dying and I was doing other things. So I just released it as it was... looking different but playing the same.

This was a very bad idea.

My biggest mistake was calling this a "Total Conversion." So to make it clear: this is NOT really a Total Conversion. At least not a very thorough one. Sure, it makes everything LOOK different by changing almost all the text and images in the entire game... but it will play almost exactly the same. When you pull out your axes and "throw" them, it will look and sound like you are throwing axes: but they will do almost exactly the same thing as a stormtrooper rifle. The only alteration was that I made a few of the weapons fire slightly differently and do different amounts of damage. Because of the limited number of actual alterations to the gameplay (and because no one cared about Jedi Knight anymore by the time this was released), the "D&DTC" had a horrible reception on The Massassi Temple, no one ever played it, and it only recieved about 800 downloads. A huge disappointment compared to the insane popularity of my first level (Mos Espa RPG) with its 13,000 downloads.

NOTE: Besides the few changes I already mentioned, the only programming change was a new hotkey setup that will allow you to change the appearance of your "big sword" (read: lightsaber). So be sure to check that out when you're setting up your character. Also, although the skins may look like a mess in the character editor, they will look okay once you actually get into the game.

Original Description
The Dungeons and Dragons Total Conversion may not be what some would call a true "Total Conversion", but I think I've worked long and hard enough on this mod now to put the two letters "TC" at the end. Others are welcome to disagree with this statement. Anyway, the D&DTC changes the existing weapons, skins, and Force powers to weapons, skins, and spells from Dungeons and Dragons (been living under a rock and don't know what D&D is? It's the medieval fantasy role-playing rule system that games like Baldur's Gate, Dark Alliance, and Neverwinter Nights run on). This mod does not, however, add anything to do with statistics, skills, or other aspects of the Dungeons and Dragons rule-set. It simply changes the game to look like it is taking place in an up-close-and-personal version of the world of Baldur's Gate or Baldur's Gate II, two of my favorite games of all time. Oh, and I am planning to release a multiplayer level (The Candlekeep RPG) for this mod in the future. For now it works best with existing medieval levels. Any level that takes place in a castle-like or all-natural environment will do, I guess. ;-)

PS: Please read the manual.doc included in the ZIP for more info.

Download
Download from Saber-Scorpion's Lair (Compressed .zip file, 4.3 MB)
If you're interested, here is the GOB file for what I had made so far of the Candlekeep RPG map that I was making to go with the mod.

Installation Instructions
1 - First, download an install a little program called Jedi Knight Patch Commander.
2 - Unzip the file you downloaded from me, and add the .gob file to JK Patch Commander.
3 - Activate the patch, then launch the game.
4 - You should see the changes immediately (new menu), and they will appear in either single or multi-player. Have fun!

Screenshots