==JEDI KNIGHT MOD====================================
Title                   : The Dungeons and Dragons Total Conversion
File Name               : DandDTC.gob
File Size               : 11,670 kb
Author(s)               : Justin "Saber_Scorpion" Stebbins
Date of Release         : 8-10-2003

Email Address           : scorpion@usaeast.com
Misc. Author Info       : Please visit my website at http://www.usaeast.com/scorpion and look for my soon-to-be-published-if-possible book entitled "The Legend of Saber-Scorpion: Book One - The Traitors"

Description             : This is a so-called Total Conversion for Jedi Knight that changes almost everything about the game. Weapons now look medieval, skins look medieval, and I will soon release a medieval level as well. In short, it changes JK to look like a Dungeons and Dragons game like Baldur's Gate. For much more detailed information, see the manual.doc file!

Additional Credits to   : My brother Ryan for his valuable opinions and DSLS_DeathSythe for the Sword Toggle COG.

Beta Testers            : Me, my brother Ryan, and my sister Maegan.

Development machine     : COMPAQ Presario 6000 with a Pentium 4 Processor and an NVidia GeForce card... 116 Gb of hard drive space, and... and enough gigahurtz to spare, okay?
Machine(s) tested on    : The above mentioned and an old EMachine peice of junk that we keep lying around the house. Yeah, this TC works on piles of crap too, if you have one!
================================================================

* Play Information *

Files Included		: DandDTC.gob, manual.doc, a few images, and this file.
JK version required     : Just good old classic Star Wars: Jedi Knight: Dark Forces II
Difficulty Settings     : Not implemented

New COGs                : Yes
New Textures:
  New MATs              : Yes
  New BMs               : Yes
New Objects:
  New 3DOs              : Yes
  New KEYs              : No
  New PUPs              : No
  New AIs               : No
New SFTs                : No
New WAVs                : Yes
New CMPs                : No
New PARs                : No
New SPRs                : No
New Briefings           : No
New Cutscenes           : No

* Construction *

Base                    : New mod from scratch
Editor(s) used          : JED v. 0.94 Beta, Container Manager, Patch Commander, Bmut, Mat16, MatMaster, Paintshop Pro 5, and WinZip... hehe...
Known Bugs              : Okay, here they are: In some custom-made multiplayer maps, only the host's skin will show up, and perhaps the first player's to join, but after taht everyone will just be a katarn (warrior) skin, the default skin, no matter what they chose. Also, the warhammer does not seem to work too well in multiplayer unless you are the host. I'm not sure why. I really wish I could fix this. The only other note-worthy problem is that if you earn Flame Strike (Force Deadly Sight) on the Magic Spells (Force Powers) screen, it flickers away when you move your mouse. You will still have this power when playing in the game, though, so don't worry.

================================================================

* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
   "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
   LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
   LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels, but they MAY e-mail me and ask for permission to use specific items from it as long as I know how they are going to use them.
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.

(One of the following)

You MAY distribute this level, provided you include this file, 
along with all other files you found in the .zip that you downloaded (including the manual.doc file)
, with no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include all the files 
intact, with NO charge (other than incidental charges for time spent on-line). 

